181 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			181 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using System.Linq;
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| using UnityEditor.Build;
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| using UnityEditor.Build.Reporting;
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| using UnityEngine.Playables;
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| using UnityEngine.SceneManagement;
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| using UnityEngine.Timeline;
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| 
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| namespace UnityEditor.Timeline.Analytics
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| {
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|     class TimelineSceneInfo
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|     {
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|         public Dictionary<string, int> trackCount = new Dictionary<string, int>
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|         {
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|             {"ActivationTrack", 0},
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|             {"AnimationTrack", 0},
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|             {"AudioTrack", 0},
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|             {"ControlTrack", 0},
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|             {"PlayableTrack", 0},
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|             {"UserType", 0},
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|             {"Other", 0}
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|         };
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| 
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|         public Dictionary<string, int> userTrackTypesCount = new Dictionary<string, int>();
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|         public HashSet<TimelineAsset> uniqueDirectors = new HashSet<TimelineAsset>();
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|         public int numTracks = 0;
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|         public int minDuration = int.MaxValue;
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|         public int maxDuration = int.MinValue;
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|         public int minNumTracks = int.MaxValue;
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|         public int maxNumTracks = int.MinValue;
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|         public int numRecorded = 0;
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|     }
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| 
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|     [Serializable]
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|     struct TrackInfo
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|     {
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|         public string name;
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|         public double percent;
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|     }
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| 
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|     [Serializable]
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|     class TimelineEventInfo
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|     {
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|         public int num_timelines;
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|         public int min_duration, max_duration;
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|         public int min_num_tracks, max_num_tracks;
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|         public double recorded_percent;
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|         public List<TrackInfo> track_info = new List<TrackInfo>();
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|         public string most_popular_user_track = string.Empty;
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| 
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|         public TimelineEventInfo(TimelineSceneInfo sceneInfo)
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|         {
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|             num_timelines = sceneInfo.uniqueDirectors.Count;
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|             min_duration = sceneInfo.minDuration;
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|             max_duration = sceneInfo.maxDuration;
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|             min_num_tracks = sceneInfo.minNumTracks;
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|             max_num_tracks = sceneInfo.maxNumTracks;
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|             recorded_percent = Math.Round(100.0 * sceneInfo.numRecorded / sceneInfo.numTracks, 1);
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| 
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|             foreach (KeyValuePair<string, int> kv in sceneInfo.trackCount.Where(x => x.Value > 0))
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|             {
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|                 track_info.Add(new TrackInfo()
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|                 {
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|                     name = kv.Key,
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|                     percent = Math.Round(100.0 * kv.Value / sceneInfo.numTracks, 1)
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|                 });
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|             }
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| 
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|             if (sceneInfo.userTrackTypesCount.Any())
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|             {
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|                 most_popular_user_track = sceneInfo.userTrackTypesCount
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|                     .First(x => x.Value == sceneInfo.userTrackTypesCount.Values.Max()).Key;
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|             }
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|         }
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| 
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|         public static bool IsUserType(Type t)
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|         {
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|             string nameSpace = t.Namespace;
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|             return string.IsNullOrEmpty(nameSpace) || !nameSpace.StartsWith("UnityEngine.Timeline");
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|         }
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|     }
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| 
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| 
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|     static class TimelineAnalytics
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|     {
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|         static TimelineSceneInfo _timelineSceneInfo = new TimelineSceneInfo();
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| 
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|         class TimelineAnalyticsPreProcess : IPreprocessBuildWithReport
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|         {
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|             public int callbackOrder { get { return 0; } }
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|             public void OnPreprocessBuild(BuildReport report)
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|             {
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|                 _timelineSceneInfo = new TimelineSceneInfo();
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|             }
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|         }
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| 
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|         class TimelineAnalyticsProcess : IProcessSceneWithReport
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|         {
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|             public int callbackOrder
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|             {
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|                 get { return 0; }
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|             }
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| 
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|             public void OnProcessScene(Scene scene, BuildReport report)
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|             {
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|                 PlayableDirector[] directorsInScene = GetAllDirectorsInScene();
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|                 IEnumerable<TimelineAsset> timelines = directorsInScene.Select(pd => pd.playableAsset).OfType<TimelineAsset>().Distinct();
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| 
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|                 foreach (var timeline in timelines)
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|                 {
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|                     if (_timelineSceneInfo.uniqueDirectors.Add(timeline))
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|                     {
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|                         _timelineSceneInfo.numTracks += timeline.flattenedTracks.Count();
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|                         _timelineSceneInfo.minDuration = Math.Min(_timelineSceneInfo.minDuration, (int)(timeline.duration * 1000));
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|                         _timelineSceneInfo.maxDuration = Math.Max(_timelineSceneInfo.maxDuration, (int)(timeline.duration * 1000));
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|                         _timelineSceneInfo.minNumTracks = Math.Min(_timelineSceneInfo.minNumTracks, timeline.flattenedTracks.Count());
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|                         _timelineSceneInfo.maxNumTracks = Math.Max(_timelineSceneInfo.maxNumTracks, timeline.flattenedTracks.Count());
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| 
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|                         foreach (var track in timeline.flattenedTracks)
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|                         {
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|                             string key = track.GetType().Name;
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|                             if (_timelineSceneInfo.trackCount.ContainsKey(key))
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|                             {
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|                                 _timelineSceneInfo.trackCount[key]++;
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|                             }
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|                             else
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|                             {
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|                                 if (TimelineEventInfo.IsUserType(track.GetType()))
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|                                 {
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|                                     _timelineSceneInfo.trackCount["UserType"]++;
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|                                     if (_timelineSceneInfo.userTrackTypesCount.ContainsKey(key))
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|                                         _timelineSceneInfo.userTrackTypesCount[key]++;
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|                                     else
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|                                         _timelineSceneInfo.userTrackTypesCount[key] = 1;
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|                                 }
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|                                 else
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|                                     _timelineSceneInfo.trackCount["Other"]++;
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|                             }
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| 
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|                             if (track.clips.Any(x => x.recordable))
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|                                 _timelineSceneInfo.numRecorded++;
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|                             else
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|                             {
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|                                 var animationTrack = track as AnimationTrack;
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|                                 if (animationTrack != null)
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|                                 {
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|                                     if (animationTrack.CanConvertToClipMode())
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|                                         _timelineSceneInfo.numRecorded++;
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|                                 }
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|                             }
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|                         }
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|                     }
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|                 }
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|             }
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|         }
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| 
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|         static PlayableDirector[] GetAllDirectorsInScene()
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|         {
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| #if UNITY_2023_1_OR_NEWER
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|             return UnityEngine.Object.FindObjectsByType<PlayableDirector>(UnityEngine.FindObjectsSortMode.None);
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| #else
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|             return UnityEngine.Object.FindObjectsOfType<PlayableDirector>();
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| #endif
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|         }
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| 
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|         class TimelineAnalyticsPostProcess : IPostprocessBuildWithReport
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|         {
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|             public int callbackOrder { get { return 0; } }
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|             public void OnPostprocessBuild(BuildReport report)
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|             {
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|                 if (_timelineSceneInfo.uniqueDirectors.Count > 0)
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|                 {
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|                     var timelineEvent = new TimelineEventInfo(_timelineSceneInfo);
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|                     EditorAnalytics.SendEventTimelineInfo(timelineEvent);
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|                 }
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|             }
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|         }
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|     }
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| }
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