37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace UnityEditor.Timeline.Actions
 | |
| {
 | |
|     /// <summary>
 | |
|     /// Indicates the validity of an action for a given data set.
 | |
|     /// </summary>
 | |
|     public enum ActionValidity
 | |
|     {
 | |
|         /// <summary>
 | |
|         /// Action is valid in the provided context.
 | |
|         /// If the action is linked to a menu item, the menu item will be visible.
 | |
|         /// </summary>
 | |
|         Valid,
 | |
|         /// <summary>
 | |
|         /// Action is not applicable in the current context.
 | |
|         /// If the action is linked to a menu item, the menu item will not be shown.
 | |
|         /// </summary>
 | |
|         NotApplicable,
 | |
|         /// <summary>
 | |
|         /// Action is not valid in the current context.
 | |
|         /// If the action is linked to a menu item, the menu item will be shown but grayed out.
 | |
|         /// </summary>
 | |
|         Invalid
 | |
|     }
 | |
| 
 | |
|     struct MenuActionItem
 | |
|     {
 | |
|         public string category;
 | |
|         public string entryName;
 | |
|         public string shortCut;
 | |
|         public int priority;
 | |
|         public bool isActiveInMode;
 | |
|         public ActionValidity state;
 | |
|         public bool isChecked;
 | |
|         public GenericMenu.MenuFunction callback;
 | |
|     }
 | |
| }
 |