86 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| 
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| namespace UnityEngine.TestTools.Utils
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| {
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|     /// <summary>
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|     /// Use this class to compare two Vector2 objects for
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|     /// equality with NUnit constraints. Use the static
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|     /// <see cref="Vector2EqualityComparer.Instance"/>
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|     /// to have the calculation error value set to default 0.0001f.
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|     /// For any other error value, instantiate a new comparer
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|     /// object with the one argument constructor.
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|     /// </summary>
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|     public class Vector2EqualityComparer : IEqualityComparer<Vector2>
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|     {
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|         private const float k_DefaultError = 0.0001f;
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|         private readonly float AllowedError;
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| 
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|         private static readonly Vector2EqualityComparer m_Instance = new Vector2EqualityComparer();
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| 
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|         /// <summary>
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|         /// A comparer instance with the default error value set to 0.0001f.
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|         ///</summary>
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|         public static Vector2EqualityComparer Instance { get { return m_Instance; } }
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| 
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|         private Vector2EqualityComparer() : this(k_DefaultError)
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|         {
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|         }
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|         /// <summary>
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|         /// Initializes an instance of Vector2Equality comparer with custom allowed calculation error.
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|         /// </summary>
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|         /// <param name="error">This value identifies the calculation error allowed.</param>
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|         public Vector2EqualityComparer(float error)
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|         {
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|             AllowedError = error;
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|         }
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| 
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|         /// <summary>
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|         /// Compares the actual and expected Vector2 objects for equality using the <see cref="Utils.AreFloatsEqual"/> method.
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|         /// </summary>
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|         /// <param name="expected">The expected Vector2 used for comparison</param>
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|         /// <param name="actual">The actual Vector2 to test</param>
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|         /// <returns>True if the vectors are equals, false otherwise.</returns>
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|         /// <example>
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|         /// <para>The following example shows how to verify if two Vector2 are equals</para>
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|         ///<code>
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|         ///[TestFixture]
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|         /// public class Vector2Test
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|         /// {
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|         ///     [Test]
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|         ///     public void VerifyThat_TwoVector2ObjectsAreEqual()
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|         ///     {
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|         ///         // Custom calculation error
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|         ///         var actual = new Vector2(10e-7f, 10e-7f);
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|         ///         var expected = new Vector2(0f, 0f);
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|         ///         var comparer = new Vector2EqualityComparer(10e-6f);
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|         ///
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|         ///         Assert.That(actual, Is.EqualTo(expected).Using(comparer));
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|         ///
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|         ///         //Default error 0.0001f
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|         ///         actual = new Vector2(0.01f, 0.01f);
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|         ///         expected = new Vector2(0.01f, 0.01f);
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|         ///
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|         ///         Assert.That(actual, Is.EqualTo(expected).Using(Vector2EqualityComparer.Instance));
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|         ///      }
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|         ///  }
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|         /// </code>
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|         /// </example>
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|         public bool Equals(Vector2 expected, Vector2 actual)
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|         {
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|             return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) &&
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|                 Utils.AreFloatsEqual(expected.y, actual.y, AllowedError);
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|         }
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| 
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|         /// <summary>
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|         /// Serves as the default hash function.
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|         /// </summary>
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|         /// <param name="vec2">A not null Vector2</param>
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|         /// <returns>Returns 0</returns>
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|         public int GetHashCode(Vector2 vec2)
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|         {
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|             return 0;
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|         }
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|     }
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| }
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