38 lines
		
	
	
		
			951 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			951 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using NUnit.Framework.Interfaces;
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| 
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| namespace UnityEngine.TestTools.TestRunner.Callbacks
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| {
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|     internal class TestResultRendererCallback : MonoBehaviour, ITestRunnerListener
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|     {
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|         private TestResultRenderer m_ResultRenderer;
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|         public void RunStarted(ITest testsToRun)
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|         {
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|         }
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| 
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|         public void RunFinished(ITestResult testResults)
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|         {
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|             if (Camera.main == null)
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|             {
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|                 gameObject.AddComponent<Camera>();
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|             }
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|             m_ResultRenderer = new TestResultRenderer(testResults, gameObject.GetComponent<RemoteTestResultSender>());
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|             m_ResultRenderer.ShowResults();
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|         }
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| 
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|         public void OnGUI()
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|         {
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|             if (m_ResultRenderer != null)
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|                 m_ResultRenderer.Draw();
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|         }
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| 
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|         public void TestStarted(ITest test)
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|         {
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|         }
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| 
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|         public void TestFinished(ITestResult result)
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|         {
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|         }
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|     }
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| }
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