59 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections;
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| using NUnit.Framework.Interfaces;
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| using NUnit.Framework.Internal;
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| using NUnit.Framework.Internal.Commands;
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| using UnityEditor;
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| using UnityEngine.TestRunner.NUnitExtensions.Runner;
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| #if UNITY_EDITOR
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| using UnityEditorInternal;
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| #endif
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| 
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| namespace UnityEngine.TestTools
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| {
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|     internal class StrictCheckCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
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|     {
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|         public StrictCheckCommand(TestCommand innerCommand) : base(innerCommand)
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|         {
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|         }
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| 
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|         public override TestResult Execute(ITestExecutionContext context)
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|         {
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|             throw new NotImplementedException();
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|         }
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| 
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|         public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
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|         {
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|             var unityContext = UnityTestExecutionContext.CurrentContext;
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|             var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
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|             foreach (var iterator in executeEnumerable)
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|             {
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|                 yield return iterator;
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|             }
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| 
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|             if (!unityContext.FeatureFlags.strictDomainReload)
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|             {
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|                 yield break;
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|             }
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|             // Refreshing the asset database before the check, to ensure that
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|             // no potential pending domain reloads propagate to the following test
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|             // (due to ex. creation or deletion of asset files in the TearDown of a test).
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| #if UNITY_EDITOR
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|             AssetDatabase.Refresh();
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| #endif
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|             if (isDomainReloadPending())
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|             {
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|                 context.CurrentResult.SetResult(ResultState.Failure, "A pending domain reload was detected.");
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|             }
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|         }
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|         private static bool isDomainReloadPending()
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|         {
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| #if UNITY_EDITOR
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|             return (InternalEditorUtility.IsScriptReloadRequested() || EditorApplication.isCompiling);
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| #else
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|             return false;
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| #endif
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|         }
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|     }
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| }
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