67 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections;
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| using System.Reflection;
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| using NUnit.Framework;
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| using NUnit.Framework.Interfaces;
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| using NUnit.Framework.Internal;
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| using NUnit.Framework.Internal.Commands;
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| using UnityEngine.TestRunner.NUnitExtensions.Runner;
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| 
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| namespace UnityEngine.TestTools
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| {
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|     internal class EnumerableRepeatedTestCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
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|     {
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|         private int repeatCount;
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| 
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|         public EnumerableRepeatedTestCommand(RepeatAttribute.RepeatedTestCommand commandToReplace) : base(commandToReplace.GetInnerCommand())
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|         {
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|             repeatCount = (int)typeof(RepeatAttribute.RepeatedTestCommand)
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|                 .GetField("repeatCount", BindingFlags.NonPublic | BindingFlags.Instance)
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|                 .GetValue(commandToReplace);
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|         }
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| 
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|         public override TestResult Execute(ITestExecutionContext context)
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|         {
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|             throw new NotImplementedException("Use ExecuteEnumerable");
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|         }
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| 
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|         public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
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|         {
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|             var unityContext = (UnityTestExecutionContext)context;
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|             int count = unityContext.EnumerableTestState.Repeat;
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|             var firstCycleAfterResume = count > 0;
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| 
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|             while (count < repeatCount || (firstCycleAfterResume && count <= repeatCount))
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|             {
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|                 if (!firstCycleAfterResume)
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|                 {
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|                     count++;
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|                 }
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| 
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|                 firstCycleAfterResume = false;
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|                 unityContext.EnumerableTestState.Repeat = count;
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| 
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|                 if (innerCommand is IEnumerableTestMethodCommand)
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|                 {
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|                     var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
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|                     foreach (var iterator in executeEnumerable)
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|                     {
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|                         yield return iterator;
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|                     }
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|                 }
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|                 else
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|                 {
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|                     context.CurrentResult = innerCommand.Execute(context);
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|                 }
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| 
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|                 if (context.CurrentResult.ResultState != ResultState.Success)
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|                 {
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|                     break;
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|                 }
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|             }
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| 
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|             unityContext.EnumerableTestState.Repeat = 0;
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|         }
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|     }
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| }
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