38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using NUnit.Framework;
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| 
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| namespace UnityEngine.TestTools
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| {
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|     /// <summary>
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|     /// The <see cref="UnitySetUpAttribute"/> and `UnityTearDown` attributes are identical to the standard `SetUp` and `TearDown` attributes, with the exception that they allow for <see cref="IEditModeTestYieldInstruction"/>. The `UnitySetUp` and `UnityTearDown` attributes expect a return type of [IEnumerator](https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerator?view=netframework-4.8).
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|     /// </summary>
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|     /// <example>
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|     /// <code>
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|     ///public class SetUpTearDownExample
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|     /// {
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|     ///     [UnitySetUp]
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|     ///     public IEnumerator SetUp()
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|     ///     {
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|     ///         yield return new EnterPlayMode();
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|     ///     }
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|     ///
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|     ///     [Test]
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|     ///     public void MyTest()
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|     ///     {
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|     ///         Debug.Log("This runs inside playmode");
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|     ///     }
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|     ///
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|     ///     [UnityTearDown]
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|     ///     public IEnumerator TearDown()
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|     ///     {
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|     ///         yield return new ExitPlayMode();
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|     ///     }
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|     /// }
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|     /// </code>
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|     /// </example>
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|     [AttributeUsage(AttributeTargets.Method)]
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|     public class UnityTearDownAttribute : NUnitAttribute
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|     {
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|     }
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| }
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