72 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine.TestRunner.NUnitExtensions.Runner;
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| using UnityEngine.TestTools.Logging;
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| 
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| namespace UnityEngine.TestTools.NUnitExtensions
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| {
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|     /// <summary>
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|     /// This class delegates actions from the NUnit thread that should be executed on the main thread.
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|     /// NUnit thread calls Delegate which blocks the execution on the thread until the action is executed.
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|     /// The main thread will poll for awaiting actions (HasAction) and invoke them (Execute).
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|     /// Once the action is executed, the main thread releases the lock and executino on the NUnit thread is continued.
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|     /// </summary>
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|     internal class ActionDelegator : BaseDelegator
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|     {
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|         private Func<object> m_Action;
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|         public object Delegate(Action action)
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|         {
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|             return Delegate(() => { action(); return null; });
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|         }
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| 
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|         public object Delegate(Func<object> action)
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|         {
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|             if (m_Aborted)
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|             {
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|                 return null;
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|             }
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| 
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|             AssertState();
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|             m_Context = UnityTestExecutionContext.CurrentContext;
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| 
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|             m_Signal.Reset();
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|             m_Action = action;
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| 
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|             WaitForSignal();
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| 
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|             return HandleResult();
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|         }
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| 
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|         private void AssertState()
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|         {
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|             if (m_Action != null)
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|             {
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|                 throw new Exception("Action not executed yet");
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|             }
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|         }
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| 
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|         public bool HasAction()
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|         {
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|             return m_Action != null;
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|         }
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| 
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|         public void Execute(LogScope logScope)
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|         {
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|             try
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|             {
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|                 SetCurrentTestContext();
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|                 m_Result = m_Action();
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|                 logScope.EvaluateLogScope(true);
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|             }
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|             catch (Exception e)
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|             {
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|                 m_Exception = e;
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|             }
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|             finally
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|             {
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|                 m_Action = null;
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|                 m_Signal.Set();
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|             }
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|         }
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|     }
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| }
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