25 lines
		
	
	
		
			677 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			677 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine;
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| 
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| namespace Unity.PerformanceTesting
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| {
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|     internal static class ResourcesLoader
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|     {
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|         public static T Load<T>(string assetPath, string prefsKey) where T : class
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|         {
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|             try
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|             {
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|                 var runResource = Resources.Load<TextAsset>(assetPath.Replace(".json", ""));
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|                 var json = Application.isEditor ? PlayerPrefs.GetString(prefsKey) : runResource.text;
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|                 var run = JsonUtility.FromJson<T>(json);
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|                 return run;
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|             }
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|             catch (Exception e)
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|             {
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|                 Debug.LogError(e);
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|             }
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| 
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|             return null;
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|         }
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|     }
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| } |