arenos-nexus/Arenos Nexus/Library/PackageCache/com.unity.rendering.light-transport@2c9279f90d7c/Runtime/UnifiedRayTracing/Compute/RadeonRays
Daniel 2e704cae70 init
Init Commit Unity
2025-09-25 22:01:28 +02:00
..
kernels init 2025-09-25 22:01:28 +02:00
BvhCheck.cs init 2025-09-25 22:01:28 +02:00
BvhCheck.cs.meta init 2025-09-25 22:01:28 +02:00
Common.cs init 2025-09-25 22:01:28 +02:00
Common.cs.meta init 2025-09-25 22:01:28 +02:00
HlbvhBuilder.cs init 2025-09-25 22:01:28 +02:00
HlbvhBuilder.cs.meta init 2025-09-25 22:01:28 +02:00
HlbvhTopLevelBuilder.cs init 2025-09-25 22:01:28 +02:00
HlbvhTopLevelBuilder.cs.meta init 2025-09-25 22:01:28 +02:00
kernels.meta init 2025-09-25 22:01:28 +02:00
RadeonRaysAPI.cs init 2025-09-25 22:01:28 +02:00
RadeonRaysAPI.cs.meta init 2025-09-25 22:01:28 +02:00
RadixSort.cs init 2025-09-25 22:01:28 +02:00
RadixSort.cs.meta init 2025-09-25 22:01:28 +02:00
README.txt init 2025-09-25 22:01:28 +02:00
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RestructureBvh.cs init 2025-09-25 22:01:28 +02:00
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Scan.cs init 2025-09-25 22:01:28 +02:00
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StringIDs.cs init 2025-09-25 22:01:28 +02:00
StringIDs.cs.meta init 2025-09-25 22:01:28 +02:00

This code has been ported from C++ to C# from the RadeonRays library. Version used: 4.1 release (https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK)

The files follow the same structure and naming as their original counterpart in https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK/tree/master/src/core/src/dx.
- Modifications have been done to the HLSL shaders to work around bugs found in the old FXC compiler.
- See comments in HlbvhBuilder.cs for modifications done to code responsible for the BVH build.