67 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| #if UNITY_EDITOR
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| using UnityEditor;
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| #endif
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| 
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| namespace UnityEngine.Rendering.Universal
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| {
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|     /// <summary>
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|     /// Class <c>ShadowShape2DProvider</c> has methods called by a <c>ShadowCaster2D</c> to determine if it should be listed as a Casting Option, and to provide geometry if it is the active <c>ShadowShape2DProvider</c>
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|     /// </summary>
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|     public abstract class ShadowShape2DProvider
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|     {
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|         /// <summary>
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|         /// Gets the name to be listed in the <c>ShadowCaster2D</c> Casting Option drop down.
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|         /// </summary>
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|         /// <param name="componentName">The name of component associated with the provider.</param>
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|         /// <returns>The string to be listed in the <c>ShadowCaster2D</c> Casting Option drop down.</returns>
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|         public virtual string ProviderName(string componentName) { return componentName; }
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| 
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|         /// <summary>
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|         /// Gets the priority to be listed in the <c>ShadowCaster2D</c> Casting Option drop down.
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|         /// </summary>
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|         /// <returns>The priority to be listed in the <c>ShadowCaster2D</c> Casting Option drop down.</returns>
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|         public virtual int    Priority() { return 0; }
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| 
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|         /// <summary>
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|         /// Called for the active <c>ShadowShape2DProvider</c> when the <c>ShadowCaster2D</c> becomes enabled
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|         /// </summary>
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|         /// <param name="sourceComponent">The component associated with the provider</param>
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|         /// <param name="persistantShadowShape">An instance of <c>ShadowShape2D</c> that is used by the <c>ShadowCaster2D</c></param>                
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|         public virtual void   Enabled(Component sourceComponent, ShadowShape2D persistantShadowShape) {}
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|         
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|         /// <summary>
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|         /// Called for the active <c>ShadowShape2DProvider</c> when the <c>ShadowCaster2D</c> becomes disabled
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|         /// </summary>
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|         /// <param name="sourceComponent">The component associated with the provider</param>
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|         /// <param name="persistantShadowShape">An instance of <c>ShadowShape2D</c> that is used by the <c>ShadowCaster2D</c></param>        
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|         public virtual void   Disabled(Component sourceComponent, ShadowShape2D persistantShadowShape) {}
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| 
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|         /// <summary>
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|         /// Called for each component on a <c>ShadowCaster2D's</c> <c>GameObject</c>. Returns true if the provided component is the data source of the <c>ShadowShapeProvider</c>.
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|         /// </summary>
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|         /// <param name="sourceComponent">The component to test as a source</param>
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|         /// <returns>Returns true if sourceComponent is the data source of the <c>ShadowShapeProvider</c>.</returns>
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|         public abstract bool  IsShapeSource(Component sourceComponent);
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| 
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|         /// <summary>
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|         /// Called when the <c>ShadowShape2DProvider</c> is selected as the active Casting Option.
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|         /// </summary>
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|         /// <param name="sourceComponent">The component associated with the provider</param>
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|         /// <param name="persistantShadowShape">An instance of <c>ShadowShape2D</c> that is used by the <c>ShadowCaster2D</c></param>
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|         public virtual void OnPersistantDataCreated(Component sourceComponent, ShadowShape2D persistantShadowShape) { }
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| 
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|         /// <summary>
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|         /// Called before 2D lighting is rendered each frame
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|         /// </summary>
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|         /// <param name="sourceComponent">The component associated with the provider</param>
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|         /// <param name="worldCullingBounds">The bounds enclosing the region of the view frustum and all visible lights</param>
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|         /// <param name="persistantShadowShape">An instance of <c>ShadowShape2D</c> that is used by the <c>ShadowCaster2D</c></param>
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|         public virtual void OnBeforeRender(Component sourceComponent, Bounds worldCullingBounds, ShadowShape2D persistantShadowShape) { }
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|     }
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| }
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