26 lines
		
	
	
		
			456 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			456 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| namespace UnityEngine.Rendering.Universal
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| {
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|     internal struct ShadowEdge
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|     {
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|         public int v0;
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|         public int v1;
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| 
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|         public ShadowEdge(int indexA, int indexB)
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|         {
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|             v0 = indexA;
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|             v1 = indexB;
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|         }
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| 
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|         public void Reverse()
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|         {
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|             int tmp = v0;
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|             v0 = v1;
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|             v1 = tmp;
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|         }
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|     }
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| }
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