arenos-nexus/Arenos Nexus/Library/PackageCache/com.unity.render-pipelines.universal@0d0962426023/Editor/ShaderGraph/Includes/UnlitGBufferPass.hlsl
Daniel 2e704cae70 init
Init Commit Unity
2025-09-25 22:01:28 +02:00

71 lines
2.4 KiB
HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unlit.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/GBufferOutput.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderVariablesFunctions.hlsl"
void InitializeInputData(Varyings input, out InputData inputData)
{
inputData = (InputData)0;
inputData.positionCS = input.positionCS;
inputData.normalWS = normalize(input.normalWS);
inputData.positionWS = float3(0, 0, 0);
inputData.viewDirectionWS = half3(0, 0, 1);
inputData.shadowCoord = 0;
inputData.fogCoord = 0;
inputData.vertexLighting = half3(0, 0, 0);
inputData.bakedGI = half3(0, 0, 0);
inputData.normalizedScreenSpaceUV = 0;
inputData.shadowMask = half4(1, 1, 1, 1);
}
PackedVaryings vert(Attributes input)
{
Varyings output = (Varyings)0;
output = BuildVaryings(input);
PackedVaryings packedOutput = PackVaryings(output);
return packedOutput;
}
GBufferFragOutput frag(PackedVaryings packedInput)
{
Varyings unpacked = UnpackVaryings(packedInput);
UNITY_SETUP_INSTANCE_ID(unpacked);
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked);
SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked);
SurfaceData surfaceData = (SurfaceData)0;
surfaceData.alpha = 1;
#if defined(_ALPHATEST_ON)
surfaceData.alpha = AlphaDiscard(surfaceDescription.Alpha, surfaceDescription.AlphaClipThreshold);
#endif
#if defined(LOD_FADE_CROSSFADE) && USE_UNITY_CROSSFADE
LODFadeCrossFade(unpacked.positionCS);
#endif
#if defined(_ALPHAMODULATE_ON)
surfaceData.albedo = AlphaModulate(surfaceDescription.BaseColor, surfaceData.alpha);
#else
surfaceData.albedo = surfaceDescription.BaseColor;
#endif
#if defined(_DBUFFER)
ApplyDecalToBaseColor(unpacked.positionCS, surfaceData.albedo);
#endif
InputData inputData;
InitializeInputData(unpacked, inputData);
#if defined(_SCREEN_SPACE_OCCLUSION) && !defined(_SURFACE_TYPE_TRANSPARENT)
float2 normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(unpacked.positionCS);
AmbientOcclusionFactor aoFactor = GetScreenSpaceAmbientOcclusion(normalizedScreenSpaceUV);
surfaceData.albedo.rgb *= aoFactor.directAmbientOcclusion;
#else
surfaceData.occlusion = 1;
#endif
return PackGBuffersSurfaceData(surfaceData, inputData, float3(0,0,0));
}