772 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			HLSL
		
	
	
	
	
	
			
		
		
	
	
			772 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			HLSL
		
	
	
	
	
	
| #ifndef UNITY_DEBUG_MIPMAP_STREAMING_INCLUDED
 | |
| #define UNITY_DEBUG_MIPMAP_STREAMING_INCLUDED
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| 
 | |
| #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Debug.hlsl"
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| 
 | |
| // Indices for Mipmap Debug Legend Strings
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| #define _kNotStreamingIndex 0
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| #define _kStreamingIndex 1
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| #define _kStreamingManuallyIndex 2
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| #define _kStatusNoTextureIndex 3
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| #define _kStatusWarningIndex 4
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| #define _kStatusUnknownIndex 5
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| #define _kStatusStreamerDisabledIndex 6
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| #define _kStatusMessageNoMipMapIndex 7
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| #define _kStatusMessageNotSetToStreamIndex 8
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| #define _kStatusMessageNoAsyncIndex 9
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| #define _kStatusMessageTerrainIndex 10
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| #define _kStatusNoTexturesIndex 11
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| #define _kStatusSomeTexturesHaveIssues 12
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| #define _kStatusAllTexturesAreStreaming 13
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| #define _kStatusAllTexturesAreStreamingSomeManually 14
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| #define _kStatusNoTexturesAreStreaming 15
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| #define _kStatusSomeTexturesAreStreaming 16
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| #define _kStatusSomeTexturesAreStreamingSomeManually 17
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| 
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| #define _kNoMipCountIndex 18
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| #define _kTooManyMipsIndex 19
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| 
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| #define _kHighPixelDensityIndex 20
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| #define _kLowPixelDensityIndex 21
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| 
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| #define _kLowPriorityIndex 22
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| #define _kHighPriorityIndex 23
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| 
 | |
| #define _kBudgetSavingMips 24
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| #define _kBudgetSavingMipsWithCache 25
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| #define _kBudgetNothingSaved 26
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| #define _kBudgetMissingMips 27
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| 
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| #define _kRecentlyUpdated 28
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| #define _kNotRecentlyUpdated 29
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| 
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| static const uint kMipmapDebugLegendStrings[][32] =
 | |
| {
 | |
|     // Status
 | |
|     {13,   'N','o','t',' ','s','t','r','e','a','m','i','n','g','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
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|     { 9,   'S','t','r','e','a','m','i','n','g','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
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|     {31,   'S','t','r','e','a','m','i','n','g',' ','(','m','a','n','u','a','l','l','y',' ','v','i','a',' ','s','c','r','i','p','t',')'},
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|     {18,   'N','o',' ','t','e','x','t','u','r','e',' ','i','n',' ','s','l','o','t','.','.','.','.','.','.','.','.','.','.','.','.','.'},
 | |
|     { 7,   'W','a','r','n','i','n','g','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
 | |
|     {21,   'U','n','k','n','o','w','n',' ','(','n','o',' ','r','e','n','d','e','r','e','r',')','.','.','.','.','.','.','.','.','.','.'},
 | |
|     {24,   'T','e','x','t','u','r','e','S','t','r','e','a','m','e','r',' ','d','i','s','a','b','l','e','d','.','.','.','.','.','.','.'},
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|     {19,   'N','o',' ','m','i','p','m','a','p',' ','g','e','n','e','r','a','t','e','d','.','.','.','.','.','.','.','.','.','.','.','.'},
 | |
|     {21,   'S','t','r','e','a','m','i','n','g',' ','n','o','t',' ','e','n','a','b','l','e','d','.','.','.','.','.','.','.','.','.','.'},
 | |
|     {19,   'C','a','n','n','o','t',' ','s','t','r','e','a','m',' ','a','s','y','n','c','.','.','.','.','.','.','.','.','.','.','.','.'},
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|     { 7,   'T','e','r','r','a','i','n','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
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| 
 | |
|     {23,   'N','o',' ','t','e','x','t','u','r','e','s',' ','o','n',' ','m','a','t','e','r','i','a','l','.','.','.','.','.','.','.','.'},
 | |
|     {15,   'I','s','s','u','e','s',' ','d','e','t','e','c','t','e','d','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
 | |
|     {13,   'A','l','l',' ','s','t','r','e','a','m','i','n','g','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
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|     {29,   'A','l','l',' ','s','t','r','e','a','m','i','n','g',' ','(','s','o','m','e',' ','m','a','n','u','a','l','l','y',')','.','.'},
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|     {21,   'N','o',' ','t','e','x','t','u','r','e','s',' ','s','t','r','e','a','m','i','n','g','.','.','.','.','.','.','.','.','.','.'},
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|     {14,   'S','o','m','e',' ','s','t','r','e','a','m','i','n','g','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
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|     {30,   'S','o','m','e',' ','s','t','r','e','a','m','i','n','g',' ','(','s','o','m','e',' ','m','a','n','u','a','l','l','y',')','.'},
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| 
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|     // MipCount
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|     {16,   'I','n','v','a','l','i','d',' ','m','i','p','C','o','u','n','t','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
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|     {26,   'M','o','r','e',' ','t','h','a','n',' ','1','4',' ','m','i','p','s',' ','u','p','l','o','a','d','e','d','.','.','.','.','.'},
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| 
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|     // Ratio
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|     {18,   'H','i','g','h',' ','p','i','x','e','l',' ','d','e','n','s','i','t','y','.','.','.','.','.','.','.','.','.','.','.','.','.'},
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|     {17,   'L','o','w',' ','p','i','x','e','l',' ','d','e','n','s','i','t','y','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
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| 
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|     // Priorities
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|     {10,   'L','o','w',' ','(','-','1','2','8',')','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
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|     {10,   'H','i','g','h',' ','(','1','2','7',')','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
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| 
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|     // Performance
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|     {10,   'M','i','p','s',' ','s','a','v','e','d','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
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|     {31,   'M','i','p','s',' ','s','a','v','e','d',' ','(','s','o','m','e',' ','c','a','c','h','e','d',' ','o','n',' ','G','P','U',')'},
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|     {30,   'N','o',' ','s','a','v','i','n','g','s',' ','(','a','l','l',' ','m','i','p','s',' ','r','e','q','u','i','r','e','d',')','.'},
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|     {30,   'N','o','t',' ','a','l','l',' ','r','e','q','u','i','r','e','d',' ','m','i','p','s',' ','u','p','l','o','a','d','e','d','.'},
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| 
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|     // RecentlyUpdated
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|     {13,   'J','u','s','t',' ','s','t','r','e','a','m','e','d','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'},
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|     {21,   'N','o','t',' ','r','e','c','e','n','t','l','y',' ','s','t','r','e','a','m','e','d','.','.','.','.','.','.','.','.','.','.'},
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| };
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| 
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| void DrawString(int stringIdx, uint2 unormCoord, float3 textColor, uint2 textLocation, bool alignRight, inout float3 outputColor)
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| {
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|     const uint stringSize = kMipmapDebugLegendStrings[stringIdx][0];
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|     const int direction = alignRight ? -1 : 1;
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|     uint i = alignRight ? stringSize : 1;
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|     
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|     [fastopt] for (; alignRight ? i > 0 : i <= stringSize; i += direction)
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|         DrawCharacter(kMipmapDebugLegendStrings[stringIdx][i], textColor, unormCoord, textLocation, outputColor.rgb, direction);
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| }
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| 
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| void DrawString(int stringIdx, uint2 unormCoord, float3 textColor, uint2 textLocation, inout float3 outputColor)
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| {
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|     DrawString(stringIdx, unormCoord, textColor, textLocation, false, outputColor);
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| }
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| 
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| // mipInfo :
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| // x = quality settings maxLevelReduction
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| // y = original mip count for texture (if it has not been set, it's not a streamed texture)
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| // z = desired on screen mip level
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| // w = 0
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| uint GetMaxLevelReduction(float4 mipInfo) { return max(1, uint(mipInfo.x)); } // Always has a minimum value of 1.
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| uint GetTextureAssetMipCount(float4 mipInfo) { return uint(mipInfo.y); }
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| uint GetDesiredMipLevel(float4 mipInfo) { return uint(mipInfo.z); }
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| 
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| // Mipmap Debug Status Codes found in StreamInfo.z (Per-Texture)
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| #define kMipmapDebugStatusCodeNotSet 0                  // No status code has been set by the streamer
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| #define kMipmapDebugStatusCodeStreamerDisabled 1        // Not streaming: streamer disabled
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| #define kMipmapDebugStatusCodeNoTexture 2               // Nothing there, empty slot
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| #define kMipmapDebugStatusCodeNoMipMap 3                // Not streaming: no mips
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| #define kMipmapDebugStatusCodeNotSetToStream 4          // Not streaming: streaming not enabled for this texture
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| #define kMipmapDebugStatusCodeNoAsync 5                 // Not streaming: cannot asyncStream
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| #define kMipmapDebugStatusCodeTerrain 6                 // Not streaming: terrain
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| #define kMipmapDebugStatusCodeInvalidStreamingIndex 7   // Not streaming: invalid streaming index (issue at Unity side?)
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| #define kMipmapDebugStatusCodeManuallyRequested 8       // Streaming manually through script (RequestedMipmapLevel)
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| 
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| // Mipmap Debug Status Code Flags found in StreamInfo.z (Per-Material)
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| #define kMipmapDebugStatusCodeFlagNoTexturesSet 0           // No textures have been set on the material, all slots are empty
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| #define kMipmapDebugStatusCodeFlagHasStreamingTextures 1    // 1 or more textures assigned to the material are streaming
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| #define kMipmapDebugStatusCodeFlagHasNonStreamingTextures 2 // 1 or more textures assigned to the material aren't streaming
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| #define kMipmapDebugStatusCodeFlagHasTexturesWithIssues 4   // 1 or more textures assigned to the material have issues preventing them from streaming
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| #define kMipmapDebugStatusCodeFlagHasManualRequests 8       // 1 or more textures assigned to the material are streaming manually through script (RequestedMipmapLevel)
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| 
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| // streamInfo :
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| // x = streaming priority
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| // y = time stamp of the latest texture upload
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| // z = streaming status
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| // w = 0
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| int GetStreamingPriority(float4 streamInfo) { return int(streamInfo.x);}
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| float GetUpdateTimestamp(float4 streamInfo) { return streamInfo.y;}
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| bool IsStreaming(float4 streamInfo) { return streamInfo.z < 0 || (int)streamInfo.z == kMipmapDebugStatusCodeManuallyRequested; } // if manually set, that's also streaming
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| int GetStatusCode(float4 streamInfo, bool perMaterial) { return perMaterial ? (int)streamInfo.z >> 4 : (int)streamInfo.z & 0xF;}  // 0-15 are reserved for per-texture codes
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| 
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| #define kMipmapDebugLowPixelDensity float3(0.049, 0.32, 0.751)
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| #define kMipmapDebugHighPixelDensity float3(0.982, 0.32, 0)
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| 
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| float3 GetDebugMipRatioColor(float value)
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| {
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|     if (value > 0.5)
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|         return lerp(float3(0.5, 0.5, 0.5), kMipmapDebugHighPixelDensity, 2 * value - 1);
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|     else
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|         return lerp(kMipmapDebugLowPixelDensity, float3(0.5, 0.5, 0.5), 2 * value);
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| }
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| 
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| float3 GetMipLevelColor(float2 uv, float4 texelSize)
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| {
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|     // Push down into colors list to "optimal level" in following table.
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|     // .zw is texture width,height so *2 is down one mip, *4 is down two mips
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|     texelSize.zw *= 4.0;
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| 
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|     float mipLevel = ComputeTextureLOD(uv, texelSize.zw);
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|     mipLevel = clamp(mipLevel, 0.0, 5.0 - 0.0001);
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| 
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|     return GetDebugMipRatioColor(mipLevel / 5.0);
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| }
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| 
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| float3 GetDebugMipColor(float3 originalColor, float4 texelSize, float2 uv)
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| {
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|     // https://aras-p.info/blog/2011/05/03/a-way-to-visualize-mip-levels/
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|     return GetMipLevelColor(uv, texelSize);
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| }
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| 
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| #define kMipmapDebugTooManyMips float3(0.194, 0.007, 0.034)
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| #define kMipmapDebugInvalidMipCount float3(0.716, 0.066, 0.9)
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| 
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| float3 GetDebugMipCountColor(uint mipCount, out bool needsHatching)
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| {
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|     needsHatching = false;
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| 
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|     if (mipCount == 0 || mipCount > 14)
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|     {
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|         needsHatching = true;
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|         return mipCount == 0 ? kMipmapDebugInvalidMipCount : kMipmapDebugTooManyMips;
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|     }
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| 
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|     const float3 colors[14] = {
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|         float3(0.349, 0.782, 0.965),
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|         float3(0.188, 0.933, 0.847),
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|         float3(0.034, 0.9, 0.442),
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|         float3(0.027, 0.878, 0.035),
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|         float3(0.4, 0.858, 0.023),
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|         float3(0.694, 0.929, 0.047),
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|         float3(1.0, 0.982, 0.072),
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|         float3(0.996, 0.843, 0.039),
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|         float3(0.991, 0.687, 0.004),
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|         float3(0.988, 0.510, 0.004),
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|         float3(0.982, 0.320, 0.0),
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|         float3(0.992, 0.184, 0.016),
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|         float3(1.0, 0.051, 0.029),
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|         float3(1.0, 0.043, 0.180)
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|     };
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| 
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|     return colors[mipCount - 1];
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| }
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| 
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| float3 GetDebugMipCountHatchingColor(uint mipCount)
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| {
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|     if (mipCount == 0 || mipCount > 14)
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|         return float3(0.9, 0.9, 0.9);
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|     else
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|         return float3(0.1, 0.1, 0.1);
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| }
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| 
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| 
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| #define kMipmapDebugBudgetSavingMips float3(0.036, 0.9, 0.442)
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| #define kMipmapDebugBudgetMissing float3(1.0, 0.053, 0.029)
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| #define kMipmapDebugBudgetFullResolution float3(0.5, 0.5, 0.5)
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| #define kMipMapDebugStatusColorNotStreaming float3(0.0, 0.007, 0.731)
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| 
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| float3 GetDebugStreamingMipColor(uint mipCount, float4 mipInfo, float4 streamInfo, out bool needsHatching)
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| {
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|     needsHatching = false;
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| 
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|     if (!IsStreaming(streamInfo))
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|         return kMipMapDebugStatusColorNotStreaming;
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| 
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|     if (mipCount == 0)
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|         return float3(1.0, 0.0, 1.0); // Magenta if mip count invalid
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| 
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|     const uint originalTextureMipCount = GetTextureAssetMipCount(mipInfo);
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|     const uint mipCountDesired = uint(originalTextureMipCount)-GetDesiredMipLevel(mipInfo);
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|     const uint maxLevelReduction = GetMaxLevelReduction(mipInfo);
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| 
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|     const float3 colorNeutral = float3(0.5, 0.5, 0.5);
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|     if (mipCount < mipCountDesired)
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|     {
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|         const int missingMips = mipCountDesired - mipCount;
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|         const float missingRatio = float(missingMips) / float(maxLevelReduction);
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| 
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|         // red tones when not at the desired mip level (reduction due to budget). Full red means no more mips were allowed to be discarded
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|         return lerp(colorNeutral, kMipmapDebugBudgetMissing, missingRatio);
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|     }
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|     else if (mipCountDesired < originalTextureMipCount)
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|     {
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|         const int savedMips = originalTextureMipCount - mipCountDesired;
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|         const float savedRatio = float(savedMips) / float(maxLevelReduction);
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| 
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|         // green tones when we require less mips than the original texture. Full green means we've dropped as many mips as allowed
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|         if (mipCount > mipCountDesired) // some mips were cached
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|         {
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|             needsHatching = true;
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|             return lerp(colorNeutral, kMipmapDebugBudgetSavingMips, savedRatio);
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|         }
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|         else
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|             return lerp(colorNeutral, kMipmapDebugBudgetSavingMips, savedRatio);
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|     }
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|     else // so, (mipCount >= originalTextureMipCount)
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|     {
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|         return kMipmapDebugBudgetFullResolution;
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|     }
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| }
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| 
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| #define kMipMapDebugStatusColorStreaming float3(0.036, 0.9, 0.442)
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| #define kMipMapDebugStatusColorUnknown float3(0.349, 0.782, 0.965)
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| #define kMipMapDebugStatusColorNoTexture float3(0.982, 0.320, 0)
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| #define kMipMapDebugStatusColorWarning float3(1.0, 0.982, 0.072)
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| 
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| float3 GetDebugStreamingStatusColor(float4 streamInfo, out bool needsHatching)
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| {
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|     needsHatching = false;
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| 
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|     if (IsStreaming(streamInfo))
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|     {
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|         if (GetStatusCode(streamInfo, false) == kMipmapDebugStatusCodeManuallyRequested)
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|             needsHatching = true;
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|         return kMipMapDebugStatusColorStreaming;
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|     }
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| 
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|     int statusCode = GetStatusCode(streamInfo, false);
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|     switch(statusCode)
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|     {
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|         case kMipmapDebugStatusCodeNoTexture:
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|             return kMipMapDebugStatusColorNoTexture; 
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|         case kMipmapDebugStatusCodeStreamerDisabled:
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|         case kMipmapDebugStatusCodeNoMipMap:
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|         case kMipmapDebugStatusCodeNotSetToStream:
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|             return kMipMapDebugStatusColorNotStreaming;
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|         case kMipmapDebugStatusCodeNoAsync:
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|         case kMipmapDebugStatusCodeTerrain:
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|             return kMipMapDebugStatusColorWarning; 
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|         case kMipmapDebugStatusCodeInvalidStreamingIndex:
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|             return float3(1.0, 0.0, 1.0);
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|         case kMipmapDebugStatusCodeNotSet:
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|         default:
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|             return kMipMapDebugStatusColorUnknown;
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|     }
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| }
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| 
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| #define kMipMapDebugMaterialStatusColorSomeStreaming float3(0.018, 0.454, 0.587)
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| 
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| float3 GetDebugPerMaterialStreamingStatusColor(float4 streamInfo, out bool needsHatching)
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| {
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|     needsHatching = false;
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| 
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|     int statusCode = GetStatusCode(streamInfo, true);
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|     if (statusCode == kMipmapDebugStatusCodeFlagNoTexturesSet)
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|         return kMipMapDebugStatusColorNoTexture;
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| 
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|     const bool hasStreamingTextures = (statusCode & kMipmapDebugStatusCodeFlagHasStreamingTextures) != 0;
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|     const bool hasNonStreamingTextures = (statusCode & kMipmapDebugStatusCodeFlagHasNonStreamingTextures) != 0;
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|     const bool hasTexturesWithIssues = (statusCode & kMipmapDebugStatusCodeFlagHasTexturesWithIssues) != 0;
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|     const bool hasManualRequests = (statusCode & kMipmapDebugStatusCodeFlagHasManualRequests) != 0;
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| 
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|     if(hasTexturesWithIssues)
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|     {
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|         return kMipMapDebugStatusColorWarning;
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|     }
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| 
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|     // at this point, there are no issues to report
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|     if(hasStreamingTextures && !hasNonStreamingTextures)
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|     {
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|         needsHatching = hasManualRequests;
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|         return kMipMapDebugStatusColorStreaming;
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|     }
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|     else if(hasNonStreamingTextures && !hasStreamingTextures)
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|     {
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|         return kMipMapDebugStatusColorNotStreaming;
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|     }
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|     else
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|     {
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|         // mix of streaming and non-streaming
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|         needsHatching = hasManualRequests;
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|         return kMipMapDebugMaterialStatusColorSomeStreaming;
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|     }
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| }
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| 
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| float3 GetDebugMipPriorityColor(float value)
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| {
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|     const float3 kMipMapDebugLowPriorityColor = float3(0.982, 0.32, 0);
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|     const float3 kMipMapDebugHighPriorityColor = float3(0.4, 0.858, 0.023);
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| 
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|     if(value < 0.5)
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|         return lerp(kMipMapDebugLowPriorityColor, float3(0.5, 0.5, 0.5), 2 * value);
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|     else
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|         return lerp(float3(0.5, 0.5, 0.5), kMipMapDebugHighPriorityColor, 2 * (value - 0.5));
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| }
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| 
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| float3 GetDebugStreamingPriorityColor(float4 streamInfo)
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| {
 | |
|     if (!IsStreaming(streamInfo))
 | |
|         return kMipMapDebugStatusColorNotStreaming;
 | |
| 
 | |
|     const int textureStreamingPriority = GetStreamingPriority(streamInfo);
 | |
|     const float priorityValue = (textureStreamingPriority + 128) / 255.0;
 | |
|     return GetDebugMipPriorityColor(priorityValue);
 | |
| }
 | |
| 
 | |
| float3 GetDebugMipRecentlyUpdatedColor(float value)
 | |
| {
 | |
|     const float3 kRecentlyUpdatedColor = float3(0.194, 0.007, 0.034);
 | |
|     return lerp(kRecentlyUpdatedColor, float3(0.766, 0.766, 0.766), value);
 | |
| }
 | |
| 
 | |
| float3 GetDebugStreamingRecentlyUpdatedColor(float currentTime, float cooldownTime, bool perMaterial, float4 streamInfo)
 | |
| {
 | |
|     if (!perMaterial && !IsStreaming(streamInfo))
 | |
|         return kMipMapDebugStatusColorNotStreaming;
 | |
| 
 | |
|     if (perMaterial)
 | |
|     {
 | |
|         // The other per-material status codes don't really matter here (users visualize these in the status view).
 | |
|         // Even if there are slots with issues, as long as there is one slot with a streaming texture, we can visualize
 | |
|         // recent updates here.
 | |
|         int statusCode = GetStatusCode(streamInfo, true);
 | |
|         const bool hasStreamingTextures = (statusCode & kMipmapDebugStatusCodeFlagHasStreamingTextures) != 0;
 | |
|         if (!hasStreamingTextures)
 | |
|             return kMipMapDebugStatusColorNotStreaming; // nothing there, all slots are empty
 | |
|     }
 | |
| 
 | |
|     const float timeSinceUpdate = currentTime - GetUpdateTimestamp(streamInfo);
 | |
|     const float ratio = clamp(timeSinceUpdate / cooldownTime, 0.0, 1.0);
 | |
|     return GetDebugMipRecentlyUpdatedColor(ratio);
 | |
| }
 | |
| 
 | |
| float3 GetDebugMipColorIncludingMipReduction(float3 originalColor, uint mipCount, float4 texelSize, float2 uv, float4 mipInfo)
 | |
| {
 | |
|     const uint originalTextureMipCount = GetTextureAssetMipCount(mipInfo);
 | |
|     if (originalTextureMipCount != 0)
 | |
|     {
 | |
|         // Mip count has been reduced but the texelSize was not updated to take that into account
 | |
|         const uint mipReductionLevel = originalTextureMipCount - mipCount;
 | |
|         const uint mipReductionFactor = 1U << mipReductionLevel;
 | |
|         if (mipReductionFactor)
 | |
|         {
 | |
|             const float oneOverMipReductionFactor = 1.0 / mipReductionFactor;
 | |
|             // texelSize.xy *= mipReductionRatio;   // Unused in GetDebugMipColor so lets not re-calculate it
 | |
|             texelSize.zw *= oneOverMipReductionFactor;
 | |
|         }
 | |
|     }
 | |
|     return GetDebugMipColor(originalColor, texelSize, uv);
 | |
| }
 | |
| 
 | |
| void HatchColor(uint2 unormCoord, real3 hatchingColor, inout real3 color)
 | |
| {
 | |
|     const uint spacing = 8;
 | |
|     const uint thickness = 3;
 | |
|     if((unormCoord.x + unormCoord.y) % spacing < thickness)
 | |
|         color = hatchingColor;
 | |
| }
 | |
| 
 | |
| void HatchColor(uint2 unormCoord, inout real3 color)
 | |
| {
 | |
|     HatchColor(unormCoord, real3(0.1, 0.1, 0.1), color);
 | |
| }
 | |
| 
 | |
| // Legend configuration
 | |
| static const float _kLegendBarPaddingHorizontal = 20.0;
 | |
| static const float _kLegendBarPaddingBottom = 20.0;
 | |
| static const float _kLegendBarHeight = 20.0;
 | |
| static const float _kLegendBarBorderThickness = 4.0;
 | |
| 
 | |
| static const float _kLegendPaddingBottom = 5.0;
 | |
| static const float _kLegendMargin = 5.0;
 | |
| static const float _kLegendEntryBlockSize = 15.0;
 | |
| static const float _kLegendEntryBlockBorderSize = 1.0;
 | |
| static const float _kLegendBorderSize = 2.0;
 | |
| static const float _kLegendPaddingTextRight = 10.0;
 | |
| 
 | |
| void DrawLegendEntry(uint2 unormCoord, uint stringIndex, int code, float3 entryColor, bool hatched, real3 hatchingColor, inout uint2 pos, inout real3 outputColor)
 | |
| {
 | |
|     const float3 borderColor = float3(1,1,1);
 | |
|     const float3 lightTextColor = float3(0.90, 0.90, 0.90);
 | |
|     const float3 darkTextColor = float3(0.10, 0.10, 0.10);
 | |
| 
 | |
|     uint2 blockBottom = pos;
 | |
|     uint2 blockTop = blockBottom + uint2(_kLegendEntryBlockSize, _kLegendEntryBlockSize);
 | |
| 
 | |
|     if (all(unormCoord > blockBottom) && all(unormCoord < blockTop))
 | |
|     {
 | |
|         if (all(unormCoord > blockBottom + uint(_kLegendEntryBlockBorderSize)) && all(unormCoord < blockTop - uint(_kLegendEntryBlockBorderSize)))
 | |
|         {
 | |
|             outputColor = entryColor;
 | |
| 
 | |
|             if (hatched)
 | |
|                 HatchColor(unormCoord, hatchingColor, outputColor);
 | |
| 
 | |
|             if (code != -1)
 | |
|             {
 | |
|                 bool invertColor = (code == kMipmapDebugStatusCodeNotSet || code == kMipmapDebugStatusCodeNoTexture || code == kMipmapDebugStatusCodeNoAsync || code == kMipmapDebugStatusCodeTerrain);
 | |
| 
 | |
|                 // draw "bold"
 | |
|                 UNITY_LOOP for (uint i = 0; i < 4; ++i)
 | |
|                 {
 | |
|                     const bool isFont = SampleDebugFontNumber2Digits(unormCoord - pos + uint2(i % 2, i / 2), code);
 | |
|                     UNITY_FLATTEN if (isFont)
 | |
|                     {
 | |
|                         outputColor = invertColor ? darkTextColor : lightTextColor;
 | |
|                         break;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         else
 | |
|             outputColor = borderColor;
 | |
|     }
 | |
| 
 | |
|     uint2 textLocation = pos + uint2(_kLegendEntryBlockSize + _kLegendPaddingTextRight, 0);
 | |
|     DrawString(stringIndex, unormCoord, lightTextColor, textLocation, outputColor);
 | |
| 
 | |
|     pos.y -= _kLegendEntryBlockSize + _kLegendMargin;
 | |
| }
 | |
| 
 | |
| // Drawing a legend entry with an status code (no hatching)
 | |
| void DrawLegendEntry(uint2 unormCoord, uint stringIndex, int code, float3 entryColor, inout uint2 pos, inout real3 outputColor)
 | |
| {
 | |
|     DrawLegendEntry(unormCoord, stringIndex, code, entryColor, false, real3(0.1, 0.1, 0.1), pos, outputColor);
 | |
| }
 | |
| 
 | |
| // Drawing a legend entry with just a color (no status code)
 | |
| void DrawLegendEntry(uint2 unormCoord, uint stringIndex, float3 entryColor, real3 hatchingColor, inout uint2 pos, inout real3 outputColor)
 | |
| {
 | |
|     DrawLegendEntry(unormCoord, stringIndex, -1, entryColor, true, hatchingColor, pos, outputColor);
 | |
| }
 | |
| 
 | |
| // Drawing a legend entry with just a color (no status code)
 | |
| void DrawLegendEntry(uint2 unormCoord, uint stringIndex, float3 entryColor, bool hatched, inout uint2 pos, inout real3 outputColor)
 | |
| {
 | |
|     DrawLegendEntry(unormCoord, stringIndex, -1, entryColor, hatched, real3(0.1, 0.1, 0.1), pos, outputColor);
 | |
| }
 | |
| 
 | |
| // Drawing a legend entry without hatching or status code
 | |
| void DrawLegendEntry(uint2 unormCoord, uint stringIndex, float3 entryColor, inout uint2 pos, inout real3 outputColor)
 | |
| {
 | |
|     DrawLegendEntry(unormCoord, stringIndex, -1, entryColor, false, real3(0.1, 0.1, 0.1), pos, outputColor);
 | |
| }
 | |
| 
 | |
| void DrawLegendBackground(float2 texCoord, float4 screenSize, int numEntries, inout real3 color, out uint2 initialEntryPos)
 | |
| {
 | |
|     const int largestStringSize = 31;
 | |
|     const int requiredWidth = largestStringSize * DEBUG_FONT_TEXT_SCALE_WIDTH + _kLegendPaddingTextRight + _kLegendEntryBlockSize + 2 * _kLegendMargin;
 | |
|     const int requiredHeight = numEntries * (_kLegendEntryBlockSize + _kLegendMargin) + _kLegendMargin;
 | |
| 
 | |
|     // Screen space (fixed x, fixed y, rel x, rel y)
 | |
|     const int heightOfLegendBar = _kLegendBarPaddingBottom + _kLegendBarHeight + _kLegendBarBorderThickness;
 | |
|     const float4 legendPosition = float4(screenSize.x - requiredWidth - _kLegendBarPaddingHorizontal, heightOfLegendBar + _kLegendPaddingBottom, 0, 0);
 | |
|     const float4 legendSize = float4(requiredWidth, requiredHeight, 0, 0);
 | |
|     const float4 legendBorderThickness = float4(_kLegendBorderSize, _kLegendBorderSize, 0, 0);
 | |
|     const float4 legendWithBorderPosition = legendPosition - legendBorderThickness;
 | |
|     const float4 legendWithBorderSize = legendSize + 2 * legendBorderThickness;
 | |
| 
 | |
|     // Screen UV space
 | |
|     const float2 legendPositionUV = legendPosition.xy * screenSize.zw + legendPosition.zw;
 | |
|     const float2 legendSizeUV = legendSize.xy * screenSize.zw + legendSize.zw;
 | |
|     const float2 legendWithBorderPositionUV = legendWithBorderPosition.xy * screenSize.zw + legendWithBorderPosition.zw;
 | |
|     const float2 legendWithBorderSizeUV = legendWithBorderSize.xy * screenSize.zw + legendWithBorderSize.zw;
 | |
| 
 | |
|     // Legend (with border) space
 | |
|     const float2 legendBorderCoord = (texCoord - legendWithBorderPositionUV) / legendWithBorderSizeUV;
 | |
|     const float2 legendCoord =  (texCoord - legendPositionUV) / legendSizeUV;
 | |
| 
 | |
|     // Draw Legend border
 | |
|     if (all(legendBorderCoord >= 0) && all(legendBorderCoord <= 1))
 | |
|         color = real3(0.1, 0.1, 0.1);
 | |
| 
 | |
|     // Draw Legend background
 | |
|     if (all(legendCoord >= 0) && all(legendCoord <= 1))
 | |
|         color = real3(0.022, 0.022, 0.022);
 | |
| 
 | |
|     initialEntryPos = uint2(legendPosition.xy) + uint2(_kLegendMargin, requiredHeight - _kLegendMargin - _kLegendEntryBlockSize);
 | |
| }
 | |
| 
 | |
| void DrawLegendBar(float2 texCoord, float4 screenSize, inout real3 color)
 | |
| {
 | |
|     // Screen space (fixed x, fixed y, rel x, rel y)
 | |
|     const float4 legendBarPosition = float4(_kLegendBarPaddingHorizontal, _kLegendBarPaddingBottom, 0, 0);
 | |
|     const float4 legendBarSize = float4(-_kLegendBarPaddingHorizontal * 2, _kLegendBarHeight, 1, 0);
 | |
|     const float4 legendBarBorderThickness = float4(_kLegendBarBorderThickness, _kLegendBarBorderThickness, 0, 0);
 | |
|     const float4 legendBarWithBorderPosition = legendBarPosition - legendBarBorderThickness;
 | |
|     const float4 legendBarWithBorderSize = legendBarSize + 2 * legendBarBorderThickness;
 | |
| 
 | |
|     // Screen UV space
 | |
|     const float2 legendBarWithBorderPositionUV = legendBarWithBorderPosition.xy * screenSize.zw + legendBarWithBorderPosition.zw;
 | |
|     const float2 legendBarWithBorderSizeUV = legendBarWithBorderSize.xy * screenSize.zw + legendBarWithBorderSize.zw;
 | |
| 
 | |
|     // Legend bar (with border) space
 | |
|     const float2 legendBarBorderCoord = (texCoord - legendBarWithBorderPositionUV) / legendBarWithBorderSizeUV;
 | |
| 
 | |
|     // Draw legend bar (still to be filled later)
 | |
|     if (all(legendBarBorderCoord >= 0) && all(legendBarBorderCoord <= 1))
 | |
|         color = real3(0.1, 0.1, 0.1);
 | |
| }
 | |
| 
 | |
| bool InsideLegendBar(float2 texCoord, float4 screenSize, out float xCoord)
 | |
| {
 | |
|     // Screen space (fixed x, fixed y, rel x, rel y)
 | |
|     const float4 legendBarPosition = float4(_kLegendBarPaddingHorizontal, _kLegendBarPaddingBottom, 0, 0);
 | |
|     const float4 legendBarSize = float4(-_kLegendBarPaddingHorizontal * 2, _kLegendBarHeight, 1, 0);
 | |
| 
 | |
|     // Screen UV space
 | |
|     const float2 legendBarPositionUV = legendBarPosition.xy * screenSize.zw + legendBarPosition.zw;
 | |
|     const float2 legendBarSizeUV = legendBarSize.xy * screenSize.zw + legendBarSize.zw;
 | |
| 
 | |
|     // Legend bar space
 | |
|     const float2 legendBarCoord = (texCoord - legendBarPositionUV) / legendBarSizeUV;
 | |
| 
 | |
|     // Check if inside the legend bar (and fill in the "legend bar space" horizontal coordinate)
 | |
|     xCoord = legendBarCoord.x;
 | |
|     return all(legendBarCoord >= 0) && all(legendBarCoord <= 1);
 | |
| }
 | |
| 
 | |
| void DrawLabelBarBackground(float2 texCoord, float4 screenSize, inout real3 color)
 | |
| {
 | |
|     // Screen space (fixed x, fixed y, rel x, rel y)
 | |
|     const float4 labelBarPosition = float4(_kLegendBarPaddingHorizontal, 0, 0, 0);
 | |
|     const float4 labelBarSize = float4(-_kLegendBarPaddingHorizontal * 2, _kLegendBarPaddingBottom - _kLegendBarBorderThickness, 1, 0);
 | |
| 
 | |
|     // Screen UV space
 | |
|     const float2 labelBarPositionUV = labelBarPosition.xy * screenSize.zw + labelBarPosition.zw;
 | |
|     const float2 labelBarSizeUV = labelBarSize.xy * screenSize.zw + labelBarSize.zw;
 | |
| 
 | |
|     // Label bar space
 | |
|     const float2 labelBarCoord =  (texCoord - labelBarPositionUV) / labelBarSizeUV;
 | |
| 
 | |
|     // Draw label bar background
 | |
|     if (all(labelBarCoord >= 0) && all(labelBarCoord <= 1))
 | |
|         color = real3(0.022, 0.022, 0.022);
 | |
| }
 | |
| 
 | |
| void DrawTwoValueLabelBar(uint2 unormCoord, float4 screenSize, uint leftStringId, uint rightStringId, inout real3 color)
 | |
| {
 | |
|     const float3 textColor = float3(1,1,1);
 | |
| 
 | |
|     // Draw left and right labels
 | |
|     const uint2 startPosition = uint2(_kLegendBarPaddingHorizontal, 0);
 | |
|     const uint2 endPosition = uint2(screenSize.x - _kLegendBarPaddingHorizontal - DEBUG_FONT_TEXT_SCALE_WIDTH, 0);
 | |
| 
 | |
|     DrawString(leftStringId, unormCoord, textColor, startPosition, color);
 | |
|     DrawString(rightStringId, unormCoord, textColor, endPosition, true, color);
 | |
| }
 | |
| 
 | |
| void DrawUniformlySpreadValues(uint2 unormCoord, float4 screenSize, uint numValues, uint startValue, inout real3 color)
 | |
| {
 | |
|     const float bucketWidth = (screenSize.x - 2 * _kLegendBarPaddingHorizontal) / numValues;
 | |
| 
 | |
|     for (uint i = 0; i < numValues; ++i)
 | |
|     {
 | |
|         const uint bucketLabel = uint(i + startValue);
 | |
|         const uint labelOffset = bucketLabel < 10 ? DEBUG_FONT_TEXT_SCALE_WIDTH / 2 : DEBUG_FONT_TEXT_SCALE_WIDTH;
 | |
|         const uint2 labelStartCoord = uint2(_kLegendBarPaddingHorizontal + i * bucketWidth + bucketWidth / 2 - labelOffset, 0);
 | |
| 
 | |
|         const uint2 pixCoord = unormCoord - labelStartCoord;
 | |
|         if (SampleDebugFontNumberAllDigits(pixCoord, bucketLabel))
 | |
|             color = real3(1, 1, 1);
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| // Legend drawing functions
 | |
| // ------------------------
 | |
| 
 | |
| void DrawMipCountLegend(float2 texCoord, float4 screenSize, inout real3 color)
 | |
| {
 | |
|     const uint2 unormCoord = texCoord * screenSize.xy;
 | |
|     const real maxMipCount = 14;
 | |
| 
 | |
|     // Draw legend
 | |
|     uint2 pos;
 | |
|     DrawLegendBackground(texCoord, screenSize, 2, color, pos);
 | |
|     DrawLegendEntry(unormCoord, _kNoMipCountIndex, kMipmapDebugInvalidMipCount, float3(0.9, 0.9, 0.9), pos, color);
 | |
|     DrawLegendEntry(unormCoord, _kTooManyMipsIndex, kMipmapDebugTooManyMips, float3(0.9, 0.9, 0.9), pos, color);
 | |
| 
 | |
|     // Draw legend bar
 | |
|     DrawLegendBar(texCoord, screenSize, color);
 | |
| 
 | |
|     float xCoord;
 | |
|     if (InsideLegendBar(texCoord, screenSize, xCoord))
 | |
|     {
 | |
|         // Compute bucket index
 | |
|         const int bucket = ceil(xCoord * maxMipCount);
 | |
|         bool needsHatching;
 | |
|         color = GetDebugMipCountColor(bucket, needsHatching);
 | |
|         if (needsHatching)
 | |
|             // no need to get the hatching color (to keep in sync with rendering), it's always dark anyway inside the legend bar
 | |
|             HatchColor(unormCoord, color);
 | |
|     }
 | |
| 
 | |
|     DrawLabelBarBackground(texCoord, screenSize, color);
 | |
|     DrawUniformlySpreadValues(unormCoord, screenSize, maxMipCount, 1, color);
 | |
| }
 | |
| 
 | |
| void DrawMipRatioLegend(float2 texCoord, float4 screenSize, inout real3 color)
 | |
| {
 | |
|     const uint2 unormCoord = texCoord * screenSize.xy;
 | |
| 
 | |
|     // Draw legend bar
 | |
|     DrawLegendBar(texCoord, screenSize, color);
 | |
| 
 | |
|     float xCoord;
 | |
|     if (InsideLegendBar(texCoord, screenSize, xCoord))
 | |
|         color = GetDebugMipRatioColor(xCoord);
 | |
| 
 | |
|     // Text labels
 | |
|     DrawLabelBarBackground(texCoord, screenSize, color);
 | |
|     DrawTwoValueLabelBar(unormCoord, screenSize, _kLowPixelDensityIndex, _kHighPixelDensityIndex, color);
 | |
| }
 | |
| 
 | |
| void DrawMipPriorityLegend(float2 texCoord, float4 screenSize, inout real3 color)
 | |
| {
 | |
|     const uint2 unormCoord = texCoord * screenSize.xy;
 | |
| 
 | |
|     // Draw the legend
 | |
|     uint2 pos;
 | |
|     DrawLegendBackground(texCoord, screenSize, 1, color, pos);
 | |
|     DrawLegendEntry(unormCoord, _kNotStreamingIndex, kMipMapDebugStatusColorNotStreaming, pos, color);
 | |
| 
 | |
|     // Draw legend bar
 | |
|     DrawLegendBar(texCoord, screenSize, color);
 | |
| 
 | |
|     float xCoord;
 | |
|     if (InsideLegendBar(texCoord, screenSize, xCoord))
 | |
|         color = GetDebugMipPriorityColor(xCoord);
 | |
| 
 | |
|     // Text labels
 | |
|     DrawLabelBarBackground(texCoord, screenSize, color);
 | |
|     DrawTwoValueLabelBar(unormCoord, screenSize, _kLowPriorityIndex, _kHighPriorityIndex, color);
 | |
| }
 | |
| 
 | |
| void DrawMipRecentlyUpdatedLegend(float2 texCoord, float4 screenSize, bool perMaterial, inout real3 color)
 | |
| {
 | |
|     const uint2 unormCoord = texCoord * screenSize.xy;
 | |
| 
 | |
|     // Draw the legend
 | |
|     uint2 pos;
 | |
|     DrawLegendBackground(texCoord, screenSize, 1, color, pos);
 | |
|     if(perMaterial)
 | |
|         DrawLegendEntry(unormCoord, _kStatusNoTexturesAreStreaming, kMipMapDebugStatusColorNotStreaming, pos, color);
 | |
|     else
 | |
|         DrawLegendEntry(unormCoord, _kNotStreamingIndex, kMipMapDebugStatusColorNotStreaming, pos, color);
 | |
| 
 | |
|     // Draw legend bar
 | |
|     DrawLegendBar(texCoord, screenSize, color);
 | |
| 
 | |
|     float xCoord;
 | |
|     if (InsideLegendBar(texCoord, screenSize, xCoord))
 | |
|         color = GetDebugMipRecentlyUpdatedColor(xCoord);
 | |
| 
 | |
|     // Text labels
 | |
|     DrawLabelBarBackground(texCoord, screenSize, color);
 | |
|     DrawTwoValueLabelBar(unormCoord, screenSize, _kRecentlyUpdated, _kNotRecentlyUpdated, color);
 | |
| }
 | |
| 
 | |
| void DrawMipStreamingStatusLegend(float2 texCoord, float4 screenSize, bool needsStatusCodes, inout real3 color)
 | |
| {
 | |
|     const uint2 unormCoord = texCoord * screenSize.xy;
 | |
| 
 | |
|     // Draw the legend
 | |
|     uint2 pos;
 | |
|     const int numEntries = needsStatusCodes ? 11 : 6;
 | |
|     DrawLegendBackground(texCoord, screenSize, numEntries, color, pos);
 | |
| 
 | |
|     DrawLegendEntry(unormCoord, _kStatusNoTextureIndex, kMipMapDebugStatusColorNoTexture, pos, color);
 | |
|     DrawLegendEntry(unormCoord, _kNotStreamingIndex, kMipMapDebugStatusColorNotStreaming, pos, color);
 | |
|     if (needsStatusCodes)
 | |
|     {
 | |
|         DrawLegendEntry(unormCoord, _kStatusStreamerDisabledIndex, kMipmapDebugStatusCodeStreamerDisabled, kMipMapDebugStatusColorNotStreaming, pos, color);
 | |
|         DrawLegendEntry(unormCoord, _kStatusMessageNoMipMapIndex, kMipmapDebugStatusCodeNoMipMap, kMipMapDebugStatusColorNotStreaming, pos, color);
 | |
|         DrawLegendEntry(unormCoord, _kStatusMessageNotSetToStreamIndex, kMipmapDebugStatusCodeNotSetToStream, kMipMapDebugStatusColorNotStreaming, pos, color);
 | |
|     }
 | |
|     DrawLegendEntry(unormCoord, _kStreamingIndex, kMipMapDebugStatusColorStreaming, pos, color);
 | |
|     DrawLegendEntry(unormCoord, _kStreamingManuallyIndex, kMipMapDebugStatusColorStreaming, true, pos, color);
 | |
| 
 | |
|     DrawLegendEntry(unormCoord, _kStatusWarningIndex, kMipMapDebugStatusColorWarning, pos, color);
 | |
|     if (needsStatusCodes)
 | |
|     {
 | |
|         DrawLegendEntry(unormCoord, _kStatusMessageNoAsyncIndex, kMipmapDebugStatusCodeNoAsync, kMipMapDebugStatusColorWarning, pos, color);
 | |
|         DrawLegendEntry(unormCoord, _kStatusMessageTerrainIndex, kMipmapDebugStatusCodeTerrain, kMipMapDebugStatusColorWarning, pos, color);
 | |
|     }
 | |
| 
 | |
|     DrawLegendEntry(unormCoord, _kStatusUnknownIndex, kMipMapDebugStatusColorUnknown, pos, color);
 | |
| }
 | |
| 
 | |
| void DrawMipStreamingStatusPerMaterialLegend(float2 texCoord, float4 screenSize, inout real3 color)
 | |
| {
 | |
|     const uint2 unormCoord = texCoord * screenSize.xy;
 | |
| 
 | |
|     // Draw the legend
 | |
|     uint2 pos;
 | |
|     DrawLegendBackground(texCoord, screenSize, 7, color, pos);
 | |
| 
 | |
|     DrawLegendEntry(unormCoord, _kStatusNoTexturesIndex, kMipMapDebugStatusColorNoTexture, pos, color);
 | |
|     DrawLegendEntry(unormCoord, _kStatusNoTexturesAreStreaming, kMipMapDebugStatusColorNotStreaming, pos, color);
 | |
|     DrawLegendEntry(unormCoord, _kStatusSomeTexturesAreStreaming, kMipMapDebugMaterialStatusColorSomeStreaming, pos, color);
 | |
|     DrawLegendEntry(unormCoord, _kStatusSomeTexturesAreStreamingSomeManually, kMipMapDebugMaterialStatusColorSomeStreaming, true, pos, color);
 | |
|     DrawLegendEntry(unormCoord, _kStatusAllTexturesAreStreaming, kMipMapDebugStatusColorStreaming, pos, color);
 | |
|     DrawLegendEntry(unormCoord, _kStatusAllTexturesAreStreamingSomeManually, kMipMapDebugStatusColorStreaming, true, pos, color);
 | |
|     DrawLegendEntry(unormCoord, _kStatusSomeTexturesHaveIssues, kMipMapDebugStatusColorWarning, pos, color);
 | |
| }
 | |
| 
 | |
| void DrawTextureStreamingPerformanceLegend(float2 texCoord, float4 screenSize, inout real3 color)
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| {
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|     const uint2 unormCoord = texCoord * screenSize.xy;
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| 
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|     // Draw the legend
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|     uint2 pos;
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|     DrawLegendBackground(texCoord, screenSize, 5, color, pos);
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| 
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|     DrawLegendEntry(unormCoord, _kNotStreamingIndex, kMipMapDebugStatusColorNotStreaming, pos, color);
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|     DrawLegendEntry(unormCoord, _kBudgetSavingMips, kMipmapDebugBudgetSavingMips, pos, color);
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|     DrawLegendEntry(unormCoord, _kBudgetSavingMipsWithCache, kMipmapDebugBudgetSavingMips, true, pos, color);
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|     DrawLegendEntry(unormCoord, _kBudgetNothingSaved, kMipmapDebugBudgetFullResolution, pos, color);
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|     DrawLegendEntry(unormCoord, _kBudgetMissingMips, kMipmapDebugBudgetMissing, pos, color);
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| }
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| 
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| #endif // UNITY_DEBUG_MIPMAP_STREAMING_INCLUDED
 |