41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine.UIElements;
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| 
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| namespace Unity.PlasticSCM.Editor
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| {
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|     internal static class VisualElementExtensions
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|     {
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|         /// <summary>
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|         /// Shows the element regardless if it is has been hidden or collapsed.
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|         /// </summary>
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|         /// <param name="element">The element to show</param>
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|         /// <typeparam name="T">The element type</typeparam>
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|         internal static void Show<T>(this T element)
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|             where T: VisualElement
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|         {
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|             element.RemoveFromClassList("collapse");
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|             element.RemoveFromClassList("hide");
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|         }
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| 
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|         /// <summary>
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|         /// Removes the element from the layout, freeing its space and position.
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|         /// </summary>
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|         /// <param name="element">The element to collapse</param>
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|         /// <typeparam name="T">The element type</typeparam>
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|         internal static void Collapse<T>(this T element)
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|             where T: VisualElement
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|         {
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|             element.AddToClassList("collapse");
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|         }
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| 
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|         /// <summary>
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|         /// Hides the element while preserving its space and position in the layout.
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|         /// </summary>
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|         /// <param name="element">The element to hide</param>
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|         /// <typeparam name="T">The element type</typeparam>
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|         internal static void Hide<T>(this T element)
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|             where T: VisualElement
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|         {
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|             element.AddToClassList("hide");
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|         }
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|     }
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| } |