156 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace Unity.PlasticSCM.Editor.UI.Progress
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| {
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|     internal class OperationProgressData
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|     {
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|         internal string ProgressHeader
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|         {
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|             get
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     return mProgressHeader;
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|                 }
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|             }
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|             set
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     mProgressHeader = value;
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|                 }
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|             }
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|         }
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| 
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|         internal string TotalProgressMessage
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|         {
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|             get
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     return mTotalProgressMessage;
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|                 }
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|             }
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|             set
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     mTotalProgressMessage = value;
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|                 }
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|             }
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|         }
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| 
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|         internal string CurrentBlockProgressMessage
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|         {
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|             get
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     return mBlockProgressMessage;
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|                 }
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|             }
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|             set
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     mBlockProgressMessage = value;
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|                 }
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|             }
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|         }
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| 
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|         internal double TotalProgressPercent
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|         {
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|             get
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     return mTotalProgressPercent;
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|                 }
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|             }
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|             set
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     mTotalProgressPercent = value;
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|                 }
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|             }
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|         }
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| 
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|         internal double CurrentBlockProgressPercent
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|         {
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|             get
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     return mBlockProgressPercent;
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|                 }
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|             }
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|             set
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     mBlockProgressPercent = value;
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|                 }
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|             }
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|         }
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| 
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|         internal bool ShowCurrentBlock
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|         {
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|             get
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     return mShowCurrentBlock;
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|                 }
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|             }
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|             set
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     mShowCurrentBlock = value;
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|                 }
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|             }
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|         }
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| 
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|         internal bool CanCancelProgress
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|         {
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|             get
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     return mCanCancelProgress;
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|                 }
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|             }
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|             set
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|             {
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|                 lock (mLockGuard)
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|                 {
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|                     mCanCancelProgress = value;
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|                 }
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|             }
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|         }
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| 
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|         internal void ResetProgress()
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|         {
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|             lock (mLockGuard)
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|             {
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|                 mProgressHeader = string.Empty;
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|                 mTotalProgressMessage = string.Empty;
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|                 mBlockProgressMessage = string.Empty;
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|                 mTotalProgressPercent = 0;
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|                 mBlockProgressPercent = 0;
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|                 mShowCurrentBlock = false;
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|                 mCanCancelProgress = false;
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|             }
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|         }
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| 
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|         string mProgressHeader;
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|         string mTotalProgressMessage;
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|         string mBlockProgressMessage;
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|         double mTotalProgressPercent;
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|         double mBlockProgressPercent;
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|         bool mShowCurrentBlock;
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|         bool mCanCancelProgress;
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| 
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|         object mLockGuard = new object();
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|     }
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| }
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