73 lines
1.4 KiB
C#
73 lines
1.4 KiB
C#
using System;
|
|
|
|
using UnityEditor;
|
|
|
|
namespace Unity.PlasticSCM.Editor.UI
|
|
{
|
|
internal class DelayedActionByFramesRunner
|
|
{
|
|
internal static bool IsUnitTesting { get; set; }
|
|
internal bool IsRunning { get { return mIsOnDelay; } }
|
|
|
|
internal DelayedActionByFramesRunner(Action action, int delayFrames)
|
|
{
|
|
mAction = action;
|
|
mDelayFrames = delayFrames;
|
|
}
|
|
|
|
internal void Run()
|
|
{
|
|
if (IsUnitTesting)
|
|
{
|
|
mAction();
|
|
return;
|
|
}
|
|
|
|
if (mIsOnDelay)
|
|
{
|
|
RefreshDelay();
|
|
return;
|
|
}
|
|
|
|
StartDelay();
|
|
}
|
|
|
|
void RefreshDelay()
|
|
{
|
|
mFramesOnDelay = mDelayFrames;
|
|
}
|
|
|
|
void StartDelay()
|
|
{
|
|
mIsOnDelay = true;
|
|
|
|
EditorApplication.update += OnUpdate;
|
|
|
|
RefreshDelay();
|
|
}
|
|
|
|
void EndDelay()
|
|
{
|
|
mIsOnDelay = false;
|
|
|
|
EditorApplication.update -= OnUpdate;
|
|
|
|
mAction();
|
|
}
|
|
|
|
void OnUpdate()
|
|
{
|
|
mFramesOnDelay--;
|
|
|
|
if (mFramesOnDelay <= 0)
|
|
EndDelay();
|
|
}
|
|
|
|
bool mIsOnDelay;
|
|
int mFramesOnDelay;
|
|
|
|
readonly int mDelayFrames;
|
|
readonly Action mAction;
|
|
}
|
|
}
|