14 lines
		
	
	
		
			339 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			339 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using NUnit.Framework;
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| 
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| namespace UnityEditor.U2D.Sprites.EditorTests
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| {
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|     internal class SpritePackageEditorTests
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|     {
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|         [Test]
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|         public void SpriteEditorWindow_IsLoadedFromDll()
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|         {
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|             Assert.That(typeof(SpriteEditorWindow).Assembly.FullName, Contains.Substring("Unity.2D.Sprite.Editor"));
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|         }
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|     }
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| }
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