326 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			326 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.U2D;
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| using UnityObject = UnityEngine.Object;
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| 
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| namespace UnityEditor.U2D.Sprites
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| {
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|     /// <summary>An interface that allows Sprite Editor Window to edit Sprite data for user custom importer.</summary>
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|     /// <remarks> Use this interface to edit Sprite data.
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|     /// <code>
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|     /// using UnityEditor;
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|     /// using UnityEditor.U2D.Sprites;
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|     /// using UnityEngine;
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|     ///
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|     /// public class PivotUpdater : AssetPostprocessor
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|     /// {
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|     ///     private void OnPreprocessTexture()
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|     ///     {
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|     ///         var factory = new SpriteDataProviderFactories();
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|     ///         factory.Init();
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|     ///         var dataProvider = factory.GetSpriteEditorDataProviderFromObject(assetImporter);
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|     ///         dataProvider.InitSpriteEditorDataProvider();
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|     ///
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|     ///         SetPivot(dataProvider, new Vector2(0.5f, 0.5f));
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|     ///
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|     ///         dataProvider.Apply();
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|     ///     }
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|     ///
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|     ///     static void SetPivot(ISpriteEditorDataProvider dataProvider, Vector2 pivot)
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|     ///     {
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|     ///         var spriteRects = dataProvider.GetSpriteRects();
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|     ///         foreach (var rect in spriteRects)
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|     ///         {
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|     ///             rect.pivot = pivot;
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|     ///             rect.alignment = SpriteAlignment.Custom;
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|     ///         }
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|     ///         dataProvider.SetSpriteRects(spriteRects);
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|     ///     }
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|     /// }
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|     /// </code>
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|     /// </remarks>
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|     public interface ISpriteEditorDataProvider
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|     {
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|         /// <summary>SpriteImportMode to indicate how Sprite data will be imported.</summary>
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|         SpriteImportMode spriteImportMode { get; }
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|         /// <summary>The number of pixels in the sprite that correspond to one unit in world space.</summary>
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|         float pixelsPerUnit { get; }
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|         /// <summary>The object that this data provider is acquiring its data from.</summary>
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|         UnityObject targetObject { get; }
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|         /// <summary>Returns an array of SpriteRect representing Sprite data the provider has.</summary>
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|         /// <returns>Array of SpriteRect.</returns>
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|         SpriteRect[] GetSpriteRects();
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|         /// <summary>Sets the data provider's current SpriteRect.</summary>
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|         /// <param name="spriteRects">Updated array of SpriteRect.</param>
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|         void SetSpriteRects(SpriteRect[] spriteRects);
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|         /// <summary>Applying any changed data.</summary>
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|         void Apply();
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|         /// <summary>Allows the data provider to initialize any data if needed.</summary>
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|         void InitSpriteEditorDataProvider();
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|         /// <summary>Gets other data providers that might be supported by ISpriteEditorDataProvider.targetObject.</summary>
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|         /// <typeparam name="T">The data provider type to acquire.</typeparam>
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|         /// <returns>Data provider type.</returns>
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|         T GetDataProvider<T>() where T : class;
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|         /// <summary>Queries if ISpriteEditorDataProvider.targetObject supports the data provider type.</summary>
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|         /// <param name="type">Data provider type.</param>
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|         /// <returns>True if supports, false otherwise.</returns>
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|         bool HasDataProvider(Type type);
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| 
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|         /// <summary>
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|         /// Register callback for data change.
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|         /// </summary>
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|         /// <param name="action">Callback delegate.</param>
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|         void RegisterDataChangeCallback(Action<ISpriteEditorDataProvider> action)
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|         { }
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| 
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|         /// <summary>
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|         /// Unregister callback for data change.
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|         /// </summary>
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|         /// <param name="action">Callback delegate.</param>
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|         void UnregisterDataChangeCallback(Action<ISpriteEditorDataProvider> action)
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|         { }
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|     }
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| 
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|     /// <summary>
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|     /// Data Provider interface that deals with Sprite Bone data.
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|     /// </summary>
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|     public interface ISpriteBoneDataProvider
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|     {
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|         /// <summary>
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|         /// Returns the list of SpriteBone for the corresponding Sprite ID.
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|         /// </summary>
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|         /// <param name="guid">Sprite ID.</param>
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|         /// <returns>The list of SpriteBone associated with the Sprite</returns>
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|         List<SpriteBone> GetBones(GUID guid);
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| 
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|         /// <summary>Sets a new set of SpriteBone for the corresponding Sprite ID.</summary>
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|         /// <param name = "guid" > Sprite ID.</param>
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|         /// <param name = "bones" > List of SpriteBone to associate with the Sprite.</param>
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|         void SetBones(GUID guid, List<SpriteBone> bones);
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|     }
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| 
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|     /// <summary>
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|     /// Data provider that provides data for ID to be used given a SpriteRect's name.
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|     /// </summary>
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|     /// <remarks>
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|     /// The name and ID pair is used to allow mapping back a previous created SpriteRect.
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|     /// </remarks>
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|     public interface ISpriteNameFileIdDataProvider
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|     {
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|         /// <summary>Returns an IEnumerable of SpriteNameFileIdPair representing the name and file id pairs the provider has.</summary>
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|         /// <returns>Name and file id pairs.</returns>
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|         IEnumerable<SpriteNameFileIdPair> GetNameFileIdPairs();
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|         /// <summary>Sets the data provider's current NameFileIdPair.</summary>
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|         /// <param name="nameFileIdPairs">Updated IEnumerable of SpriteNameFileIdPair.</param>
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|         void SetNameFileIdPairs(IEnumerable<SpriteNameFileIdPair> nameFileIdPairs);
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|     }
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| 
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|     /// <summary>Data provider that provides the outline data for SpriteRect.</summary>
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|     /// <remarks>The outline data is used to tessellate a Sprite's mesh.</remarks>
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|     public interface ISpriteOutlineDataProvider
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|     {
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|         /// <summary>Given a GUID, returns the outline data used for tessellating the SpriteRect.</summary>
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|         /// <param name="guid">GUID of the SpriteRect.</param>
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|         /// <returns>Outline data for theSpriteRect.</returns>
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|         List<Vector2[]> GetOutlines(GUID guid);
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|         /// <summary>Given a GUID, sets the outline data used for tessellating the SpriteRect.</summary>
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|         /// <param name="guid">GUID of the SpriteRect.</param>
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|         /// <param name="data">Outline data for theSpriteRect.</param>
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|         void SetOutlines(GUID guid, List<Vector2[]> data);
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|         /// <summary>Given a GUID, returns the tessellation detail.Tessellation value should be between 0 to 1.</summary>
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|         /// <param name = "guid" > GUID of the SpriteRect.</param>
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|         /// <returns>The tessellation value.</returns>
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|         float GetTessellationDetail(GUID guid);
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|         /// <summary>Given a GUID, sets the tessellation detail.Tessellation value should be between 0 to 1.</summary>
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|         /// <param name = "guid" > GUID of the SpriteRect.</param>
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|         /// <param name="value">The tessellation value.</param>
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|         void SetTessellationDetail(GUID guid, float value);
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|     }
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| 
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|     /// <summary>Data provider that provides the Physics outline data for SpriteRect.</summary>
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|     /// <remarks>Uses the outline data to generate the Sprite's Physics shape for Polygon Collider 2D.</remarks>
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|     public interface ISpritePhysicsOutlineDataProvider
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|     {
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|         /// <summary>Given a GUID, returns the Physics outline data used for the SpriteRect.</summary>
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|         /// <param name="guid">GUID of the SpriteRect.</param>
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|         /// <returns>Physics outline data for the SpriteRect.</returns>
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|         List<Vector2[]> GetOutlines(GUID guid);
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|         /// <summary>Given a GUID, sets the Physics outline data used for the SpriteRect.</summary>
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|         /// <param name="guid">GUID of the SpriteRect.</param>
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|         /// <param name="data">Physics outline data for the SpriteRect.</param>
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|         void SetOutlines(GUID guid, List<Vector2[]> data);
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|         /// <summary>Given a GUID, returns the tessellation detail.Tessellation value should be between 0 to 1.</summary>
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|         /// <param name = "guid" > GUID of the SpriteRect.</param>
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|         /// <returns>The tessellation value.</returns>
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|         float GetTessellationDetail(GUID guid);
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|         /// <summary>Given a GUID, sets the tessellation detail.Tessellation value should be between 0 to 1.</summary>
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|         /// <param name = "guid" > GUID of the SpriteRect.</param>
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|         /// <param name="value">The tessellation value.</param>
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|         void SetTessellationDetail(GUID guid, float value);
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|     }
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| 
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|     /// <summary>Data provider that provides texture data needed for Sprite Editor Window.</summary>
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|     public interface ITextureDataProvider
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|     {
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|         /// <summary>Texture2D representation of the data provider.</summary>
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|         Texture2D texture { get; }
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|         /// <summary>Texture2D that represents the preview for ITextureDataProvider.texture.</summary>
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|         Texture2D previewTexture { get; }
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|         /// <summary>The actual width and height of the texture data.</summary>
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|         /// <param name="width">Out value for width.</param>
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|         /// <param name="height">Out value for height.</param>
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|         void GetTextureActualWidthAndHeight(out int width , out int height);
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|         /// <summary>Readable version of ITextureProvider.texture.</summary>
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|         /// <returns>Texture2D that is readable.</returns>
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|         Texture2D GetReadableTexture2D();
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| 
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|         /// <summary>
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|         /// Overrides the texture data with the given textures.
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|         /// </summary>
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|         /// <param name="mainTexture">Main texture data to override.</param>
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|         /// <param name="previewTexture">Preview texture data to override.</param>
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|         /// <param name="width">Width of the override source texture.</param>
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|         /// <param name="height">Height of the override source texture.</param>
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|         /// <returns>Returns true if override is successful, false otherwise</returns>
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|         bool OverrideTextures(Texture2D mainTexture, Texture2D previewTexture, int width, int height)
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|         {
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|             return false;
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|         }
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| 
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|         /// <summary>
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|         /// Remove override textures previously set by OverrideTextures.
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|         /// </summary>
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|         void ClearOverrideTextures() { }
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| 
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|         /// <summary>
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|         /// Registers a callback to override the source texture.
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|         /// </summary>
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|         /// <param name="action">Callback that will write to the source texture with the path of the source texture.</param>
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|         void RegisterSourceTextureOverride(Action<string> action)
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|         { }
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| 
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|         /// <summary>
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|         /// Unregister a callback to override the source texture.
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|         /// </summary>
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|         /// <param name="action">Callback that was registered to write to the source texture with the path of the source texture.</param>
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|         void UnregisterSourceTextureOverride(Action<string> action)
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|         { }
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| 
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|         /// <summary>
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|         /// Register callback for data change.
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|         /// </summary>
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|         /// <param name="action">Callback delegate.</param>
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|         void RegisterDataChangeCallback(Action<ITextureDataProvider> action)
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|         { }
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| 
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|         /// <summary>
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|         /// Unregister callback for data change.
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|         /// </summary>
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|         /// <param name="action">Callback delegate.</param>
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|         void UnregisterDataChangeCallback(Action<ITextureDataProvider> action)
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|         { }
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|     }
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| 
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|     /// <summary>Data provider that provides secoondary texture data needed for Sprite Editor Window.</summary>
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|     public interface ISecondaryTextureDataProvider
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|     {
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|         /// <summary>
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|         /// Get set method for an array of SecondarySpriteTexture in the Data Provider
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|         /// </summary>
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|         SecondarySpriteTexture[] textures { get; set; }
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|     }
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| 
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|     /// <summary>A structure that contains meta data about vertices in a Sprite.</summary>
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|     [Serializable]
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|     public struct Vertex2DMetaData
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|     {
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|         /// <summary>The position of the vertex.</summary>
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|         public Vector2 position;
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|         /// <summary>The BoneWeight of the vertex.</summary>
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|         public BoneWeight boneWeight;
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|     }
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| 
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|     /// <summary>Data Provider interface that deals with Sprite mesh data.</summary>
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|     public interface ISpriteMeshDataProvider
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|     {
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|         /// <summary>
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|         /// Returns the list of vertex datas for the corresponding Sprite ID.
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|         /// </summary>
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|         /// <param name="guid">Sprite ID.</param>
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|         /// <returns>Returns the vertices for the given Sprite ID.</returns>
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|         Vertex2DMetaData[] GetVertices(GUID guid);
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|         /// <summary>Sets a new list of vertices for the corresponding Sprite ID.</summary>
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|         /// <param name = "guid" > Sprite ID.</param>
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|         /// <param name = "vertices" > The vertices to set for the Sprite ID.</param>
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|         void SetVertices(GUID guid, Vertex2DMetaData[] vertices);
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|         /// <summary>Returns the list of mesh index for the corresponding Sprite ID.</summary>
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|         /// <param name = "guid" > Sprite ID.</param>
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|         /// <returns>Returns the indices for the given Sprite ID.</returns>
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|         int[] GetIndices(GUID guid);
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|         /// <summary>Sets a new list of indices for the corresponding Sprite ID.</summary>
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|         /// <param name = "guid" > Sprite ID.</param>
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|         /// <param name = "indices" > The indices to set for the Sprite ID.</param>
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|         void SetIndices(GUID guid, int[] indices);
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|         /// <summary>Returns the list of mesh edges for the corresponding Sprite ID.</summary>
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|         /// <param name = "guid" > Sprite ID.</param>
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|         /// <returns>Returns the edges for the given Sprite ID.</returns>
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|         Vector2Int[] GetEdges(GUID guid);
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|         /// <summary>Sets a new list of edges for the corresponding Sprite ID.</summary>
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|         /// <param name = "guid" > Sprite ID.</param>
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|         /// <param name = "edges" > An array of Vector2Int representing the edges for the Sprite ID.</param>
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|         void SetEdges(GUID guid, Vector2Int[] edges);
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|     }
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| 
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|     /// <summary>
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|     /// Data Provider interface that allows to get and set custom Sprite data.
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|     /// </summary>
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|     internal interface ISpriteCustomDataProvider
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|     {
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|         /// <summary>
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|         /// Gets all available keys.
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|         /// </summary>
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|         /// <returns>Collection of all available keys.</returns>
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|         public IEnumerable<string> GetKeys();
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| 
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|         /// <summary>
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|         /// Sets the custom data at the given key.
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|         /// </summary>
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|         /// <param name="key">Name of the key.</param>
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|         /// <param name="data">Value.</param>
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|         public void SetData(string key, string data);
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| 
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|         /// <summary>
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|         /// Removes the custom data at the given key.
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|         /// </summary>
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|         /// <param name="key">Name of the key.</param>
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|         public void RemoveData(string key);
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| 
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|         /// <summary>
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|         /// Gets the custom data at the given key.
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|         /// </summary>
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|         /// <param name="key">Name of the key.</param>
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|         /// <param name="data">Value.</param>
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|         /// <returns>True if the value retrieved successfully.</returns>
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|         public bool GetData(string key, out string data);
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|     }
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| 
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|     /// <summary>
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|     /// Data Provider interface that allows to get and editing capability of Sprite Frame.
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|     /// </summary>
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|     public interface ISpriteFrameEditCapability
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|     {
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|         /// <summary>
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|         /// Gets the current editing capability.
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|         /// </summary>
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|         /// <returns>Editing capabilities allowed</returns>
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|         public EditCapability GetEditCapability();
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| 
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|         /// <summary>
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|         /// Sets the editing capability.
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|         /// </summary>
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|         /// <param name="editCapability">New editing capability.</param>
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|         public void SetEditCapability(EditCapability editCapability);
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|     }
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| }
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