65 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace UnityEngine.U2D.Sprites
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| {
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|     internal interface IGL
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|     {
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|         void PushMatrix();
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|         void PopMatrix();
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|         void MultMatrix(Matrix4x4 m);
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|         void Begin(int mode);
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|         void End();
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|         void Color(Color c);
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|         void Vertex(Vector3 v);
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|     }
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| 
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|     internal class GLSystem : IGL
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|     {
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|         static IGL m_GLSystem;
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|         internal static void SetSystem(IGL system)
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|         {
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|             m_GLSystem = system;
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|         }
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| 
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|         internal static IGL GetSystem()
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|         {
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|             if (m_GLSystem == null)
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|                 m_GLSystem = new GLSystem();
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|             return m_GLSystem;
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|         }
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| 
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|         public void PushMatrix()
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|         {
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|             GL.PushMatrix();
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|         }
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| 
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|         public void PopMatrix()
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|         {
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|             GL.PopMatrix();
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|         }
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| 
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|         public void MultMatrix(Matrix4x4 m)
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|         {
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|             GL.MultMatrix(m);
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|         }
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| 
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|         public void Begin(int mode)
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|         {
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|             GL.Begin(mode);
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|         }
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| 
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|         public void End()
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|         {
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|             GL.End();
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|         }
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| 
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|         public void Color(Color c)
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|         {
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|             GL.Color(c);
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|         }
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| 
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|         public void Vertex(Vector3 v)
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|         {
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|             GL.Vertex(v);
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|         }
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|     }
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| }
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