154 lines
5.7 KiB
C#
154 lines
5.7 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEditor.U2D.Aseprite
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{
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[Serializable]
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internal struct AsepriteImporterSettings : IEquatable<AsepriteImporterSettings>
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{
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[SerializeField] FileImportModes m_FileImportMode;
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public FileImportModes fileImportMode
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{
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get => m_FileImportMode;
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set => m_FileImportMode = value;
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}
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[SerializeField] bool m_ImportHiddenLayers;
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public bool importHiddenLayers
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{
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get => m_ImportHiddenLayers;
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set => m_ImportHiddenLayers = value;
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}
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[SerializeField] LayerImportModes m_LayerImportMode;
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public LayerImportModes layerImportMode
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{
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get => m_LayerImportMode;
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set => m_LayerImportMode = value;
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}
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[SerializeField] PivotSpaces m_DefaultPivotSpace;
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public PivotSpaces defaultPivotSpace
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{
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get => m_DefaultPivotSpace;
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set => m_DefaultPivotSpace = value;
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}
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[SerializeField] SpriteAlignment m_DefaultPivotAlignment;
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public SpriteAlignment defaultPivotAlignment
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{
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get => m_DefaultPivotAlignment;
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set => m_DefaultPivotAlignment = value;
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}
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[SerializeField] Vector2 m_CustomPivotPosition;
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public Vector2 customPivotPosition
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{
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get => m_CustomPivotPosition;
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set => m_CustomPivotPosition = value;
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}
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[SerializeField] uint m_MosaicPadding;
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public uint mosaicPadding
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{
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get => m_MosaicPadding;
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set => m_MosaicPadding = value;
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}
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[SerializeField] uint m_SpritePadding;
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public uint spritePadding
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{
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get => m_SpritePadding;
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set => m_SpritePadding = value;
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}
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[SerializeField] bool m_GenerateModelPrefab;
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public bool generateModelPrefab
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{
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get => m_GenerateModelPrefab;
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set => m_GenerateModelPrefab = value;
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}
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[SerializeField] bool m_GenerateAnimationClips;
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public bool generateAnimationClips
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{
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get => m_GenerateAnimationClips;
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set => m_GenerateAnimationClips = value;
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}
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[SerializeField] bool m_AddSortingGroup;
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public bool addSortingGroup
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{
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get => m_AddSortingGroup;
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set => m_AddSortingGroup = value;
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}
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[SerializeField] bool m_AddShadowCasters;
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public bool addShadowCasters
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{
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get => m_AddShadowCasters;
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set => m_AddShadowCasters = value;
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}
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[SerializeField] bool m_GenerateIndividualEvents;
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public bool generateIndividualEvents
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{
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get => m_GenerateIndividualEvents;
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set => m_GenerateIndividualEvents = value;
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}
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[SerializeField] bool m_GenerateSpriteAtlas;
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public bool generateSpriteAtlas
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{
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get => m_GenerateSpriteAtlas;
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set => m_GenerateSpriteAtlas = value;
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}
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public bool IsDefault()
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{
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return !m_ImportHiddenLayers &&
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m_LayerImportMode == 0 &&
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m_DefaultPivotSpace == 0 &&
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m_DefaultPivotAlignment == 0 &&
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!m_GenerateModelPrefab &&
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!m_GenerateAnimationClips &&
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!m_AddSortingGroup &&
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!m_AddShadowCasters &&
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!m_GenerateIndividualEvents &&
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!m_GenerateSpriteAtlas;
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}
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public bool Equals(AsepriteImporterSettings other)
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{
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return m_FileImportMode == other.m_FileImportMode && m_ImportHiddenLayers == other.m_ImportHiddenLayers && m_LayerImportMode == other.m_LayerImportMode && m_DefaultPivotSpace == other.m_DefaultPivotSpace && m_DefaultPivotAlignment == other.m_DefaultPivotAlignment && m_CustomPivotPosition.Equals(other.m_CustomPivotPosition) && m_MosaicPadding == other.m_MosaicPadding && m_SpritePadding == other.m_SpritePadding && m_GenerateModelPrefab == other.m_GenerateModelPrefab && m_GenerateAnimationClips == other.m_GenerateAnimationClips && m_AddSortingGroup == other.m_AddSortingGroup && m_AddShadowCasters == other.m_AddShadowCasters && m_GenerateIndividualEvents == other.m_GenerateIndividualEvents && m_GenerateSpriteAtlas == other.m_GenerateSpriteAtlas;
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}
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public override bool Equals(object obj)
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{
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return obj is AsepriteImporterSettings other && Equals(other);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = (int) m_FileImportMode;
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hashCode = (hashCode * 397) ^ m_ImportHiddenLayers.GetHashCode();
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hashCode = (hashCode * 397) ^ (int) m_LayerImportMode;
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hashCode = (hashCode * 397) ^ (int) m_DefaultPivotSpace;
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hashCode = (hashCode * 397) ^ (int) m_DefaultPivotAlignment;
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hashCode = (hashCode * 397) ^ m_CustomPivotPosition.GetHashCode();
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hashCode = (hashCode * 397) ^ (int) m_MosaicPadding;
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hashCode = (hashCode * 397) ^ (int) m_SpritePadding;
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hashCode = (hashCode * 397) ^ m_GenerateModelPrefab.GetHashCode();
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hashCode = (hashCode * 397) ^ m_GenerateAnimationClips.GetHashCode();
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hashCode = (hashCode * 397) ^ m_AddSortingGroup.GetHashCode();
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hashCode = (hashCode * 397) ^ m_AddShadowCasters.GetHashCode();
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hashCode = (hashCode * 397) ^ m_GenerateIndividualEvents.GetHashCode();
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hashCode = (hashCode * 397) ^ m_GenerateSpriteAtlas.GetHashCode();
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return hashCode;
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}
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}
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}
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}
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