arenos-nexus/Arenos Nexus/Library/PackageCache/com.unity.2d.aseprite@f6e7e126ac6d/Editor/AsepriteImporterSettings.cs
Daniel 2e704cae70 init
Init Commit Unity
2025-09-25 22:01:28 +02:00

154 lines
5.7 KiB
C#

using System;
using UnityEngine;
namespace UnityEditor.U2D.Aseprite
{
[Serializable]
internal struct AsepriteImporterSettings : IEquatable<AsepriteImporterSettings>
{
[SerializeField] FileImportModes m_FileImportMode;
public FileImportModes fileImportMode
{
get => m_FileImportMode;
set => m_FileImportMode = value;
}
[SerializeField] bool m_ImportHiddenLayers;
public bool importHiddenLayers
{
get => m_ImportHiddenLayers;
set => m_ImportHiddenLayers = value;
}
[SerializeField] LayerImportModes m_LayerImportMode;
public LayerImportModes layerImportMode
{
get => m_LayerImportMode;
set => m_LayerImportMode = value;
}
[SerializeField] PivotSpaces m_DefaultPivotSpace;
public PivotSpaces defaultPivotSpace
{
get => m_DefaultPivotSpace;
set => m_DefaultPivotSpace = value;
}
[SerializeField] SpriteAlignment m_DefaultPivotAlignment;
public SpriteAlignment defaultPivotAlignment
{
get => m_DefaultPivotAlignment;
set => m_DefaultPivotAlignment = value;
}
[SerializeField] Vector2 m_CustomPivotPosition;
public Vector2 customPivotPosition
{
get => m_CustomPivotPosition;
set => m_CustomPivotPosition = value;
}
[SerializeField] uint m_MosaicPadding;
public uint mosaicPadding
{
get => m_MosaicPadding;
set => m_MosaicPadding = value;
}
[SerializeField] uint m_SpritePadding;
public uint spritePadding
{
get => m_SpritePadding;
set => m_SpritePadding = value;
}
[SerializeField] bool m_GenerateModelPrefab;
public bool generateModelPrefab
{
get => m_GenerateModelPrefab;
set => m_GenerateModelPrefab = value;
}
[SerializeField] bool m_GenerateAnimationClips;
public bool generateAnimationClips
{
get => m_GenerateAnimationClips;
set => m_GenerateAnimationClips = value;
}
[SerializeField] bool m_AddSortingGroup;
public bool addSortingGroup
{
get => m_AddSortingGroup;
set => m_AddSortingGroup = value;
}
[SerializeField] bool m_AddShadowCasters;
public bool addShadowCasters
{
get => m_AddShadowCasters;
set => m_AddShadowCasters = value;
}
[SerializeField] bool m_GenerateIndividualEvents;
public bool generateIndividualEvents
{
get => m_GenerateIndividualEvents;
set => m_GenerateIndividualEvents = value;
}
[SerializeField] bool m_GenerateSpriteAtlas;
public bool generateSpriteAtlas
{
get => m_GenerateSpriteAtlas;
set => m_GenerateSpriteAtlas = value;
}
public bool IsDefault()
{
return !m_ImportHiddenLayers &&
m_LayerImportMode == 0 &&
m_DefaultPivotSpace == 0 &&
m_DefaultPivotAlignment == 0 &&
!m_GenerateModelPrefab &&
!m_GenerateAnimationClips &&
!m_AddSortingGroup &&
!m_AddShadowCasters &&
!m_GenerateIndividualEvents &&
!m_GenerateSpriteAtlas;
}
public bool Equals(AsepriteImporterSettings other)
{
return m_FileImportMode == other.m_FileImportMode && m_ImportHiddenLayers == other.m_ImportHiddenLayers && m_LayerImportMode == other.m_LayerImportMode && m_DefaultPivotSpace == other.m_DefaultPivotSpace && m_DefaultPivotAlignment == other.m_DefaultPivotAlignment && m_CustomPivotPosition.Equals(other.m_CustomPivotPosition) && m_MosaicPadding == other.m_MosaicPadding && m_SpritePadding == other.m_SpritePadding && m_GenerateModelPrefab == other.m_GenerateModelPrefab && m_GenerateAnimationClips == other.m_GenerateAnimationClips && m_AddSortingGroup == other.m_AddSortingGroup && m_AddShadowCasters == other.m_AddShadowCasters && m_GenerateIndividualEvents == other.m_GenerateIndividualEvents && m_GenerateSpriteAtlas == other.m_GenerateSpriteAtlas;
}
public override bool Equals(object obj)
{
return obj is AsepriteImporterSettings other && Equals(other);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = (int) m_FileImportMode;
hashCode = (hashCode * 397) ^ m_ImportHiddenLayers.GetHashCode();
hashCode = (hashCode * 397) ^ (int) m_LayerImportMode;
hashCode = (hashCode * 397) ^ (int) m_DefaultPivotSpace;
hashCode = (hashCode * 397) ^ (int) m_DefaultPivotAlignment;
hashCode = (hashCode * 397) ^ m_CustomPivotPosition.GetHashCode();
hashCode = (hashCode * 397) ^ (int) m_MosaicPadding;
hashCode = (hashCode * 397) ^ (int) m_SpritePadding;
hashCode = (hashCode * 397) ^ m_GenerateModelPrefab.GetHashCode();
hashCode = (hashCode * 397) ^ m_GenerateAnimationClips.GetHashCode();
hashCode = (hashCode * 397) ^ m_AddSortingGroup.GetHashCode();
hashCode = (hashCode * 397) ^ m_AddShadowCasters.GetHashCode();
hashCode = (hashCode * 397) ^ m_GenerateIndividualEvents.GetHashCode();
hashCode = (hashCode * 397) ^ m_GenerateSpriteAtlas.GetHashCode();
return hashCode;
}
}
}
}