24 lines
903 B
C#
24 lines
903 B
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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namespace UnityEditor.Tilemaps
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{
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/// <summary>
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/// Abstract Class used as a Template to create Tile Assets from Texture2D and Sprites.
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/// </summary>
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public abstract class TileTemplate : ScriptableObject
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{
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/// <summary>
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/// Creates a List of TileBase Assets from Texture2D and Sprites with placement
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/// data onto a Tile Palette.
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/// </summary>
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/// <param name="texture2D">Texture2D to generate Tile Assets from.</param>
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/// <param name="sprites">Sprites to generate Tile Assets from.</param>
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/// <param name="tilesToAdd">Tile Assets and placement data to generate.</param>
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public abstract void CreateTileAssets(Texture2D texture2D
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, IEnumerable<Sprite> sprites
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, ref List<TileChangeData> tilesToAdd);
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}
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}
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