15 lines
434 B
C#
15 lines
434 B
C#
using System;
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using UnityEditor.Overlays;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.U2D.Common
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{
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internal class OverlayPopupWindow : UnityEditor.Overlays.OverlayPopupWindow
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{
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public new static T Show<T>(VisualElement trigger, Vector2 size) where T : EditorWindow
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{
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return PopupWindowBase.Show<T>(GUIUtility.GUIToScreenRect(trigger.worldBound), size);
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}
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}
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} |