using UnityEngine;
using System.Collections;
namespace TMPro
{
    /// 
    /// Custom text input validator where user can implement their own custom character validation.
    /// 
    [System.Serializable]
    public abstract class TMP_InputValidator : ScriptableObject
    {
        /// 
        /// Customs text input validation function.
        /// 
        /// The original text
        /// The position in the string to add the caharcter
        /// The character to add
        /// The character added
        public abstract char Validate(ref string text, ref int pos, char ch);
    }
}