using UnityEngine;
using UnityEditor;
using UnityEditor.Presets;
using UnityEditor.SceneManagement;
using UnityEditor.Experimental.SceneManagement;
using UnityEditor.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace TMPro.EditorUtilities
{
    public static class TMPro_CreateObjectMenu
    {
        /// 
        /// Create a TextMeshPro object that works with the Mesh Renderer
        /// 
        /// 
        [MenuItem("GameObject/3D Object/Text - TextMeshPro", false, 30)]
        static void CreateTextMeshProObjectPerform(MenuCommand command)
        {
            GameObject go = ObjectFactory.CreateGameObject("Text (TMP)");
            // Add support for new prefab mode
            StageUtility.PlaceGameObjectInCurrentStage(go);
            TextMeshPro textComponent = ObjectFactory.AddComponent(go);
            if (textComponent.m_isWaitingOnResourceLoad == false)
            {
                // Get reference to potential Presets for  component
                Preset[] presets = Preset.GetDefaultPresetsForObject(textComponent);
                if (presets == null || presets.Length == 0)
                {
                    textComponent.text = "Sample text";
                    textComponent.alignment = TextAlignmentOptions.TopLeft;
                }
                else
                {
                    textComponent.renderer.sortingLayerID = textComponent._SortingLayerID;
                    textComponent.renderer.sortingOrder = textComponent._SortingOrder;
                }
                if (TMP_Settings.autoSizeTextContainer)
                {
                    Vector2 size = textComponent.GetPreferredValues(TMP_Math.FLOAT_MAX, TMP_Math.FLOAT_MAX);
                    textComponent.rectTransform.sizeDelta = size;
                }
                else
                {
                    textComponent.rectTransform.sizeDelta = TMP_Settings.defaultTextMeshProTextContainerSize;
                }
            }
            else
            {
                textComponent.text = "Sample text";
                textComponent.alignment = TextAlignmentOptions.TopLeft;
            }
            Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
            GameObject contextObject = command.context as GameObject;
            if (contextObject != null)
            {
                GameObjectUtility.SetParentAndAlign(go, contextObject);
                Undo.SetTransformParent(go.transform, contextObject.transform, "Parent " + go.name);
            }
            Selection.activeGameObject = go;
        }
        /// 
        /// Create a TextMeshPro object that works with the CanvasRenderer
        /// 
        /// 
        [MenuItem("GameObject/UI/Text - TextMeshPro", false, 2001)]
        static void CreateTextMeshProGuiObjectPerform(MenuCommand menuCommand)
        {
            GameObject go = TMP_DefaultControls.CreateText(GetStandardResources());
            // Override text color and font size
            TextMeshProUGUI textComponent = go.GetComponent();
            if (textComponent.m_isWaitingOnResourceLoad == false)
            {
                // Get reference to potential Presets for  component
                Preset[] presets = Preset.GetDefaultPresetsForObject(textComponent);
                if (presets == null || presets.Length == 0)
                {
                    textComponent.fontSize = TMP_Settings.defaultFontSize;
                    textComponent.color = Color.white;
                    textComponent.text = "New Text";
                }
                if (TMP_Settings.autoSizeTextContainer)
                {
                    Vector2 size = textComponent.GetPreferredValues(TMP_Math.FLOAT_MAX, TMP_Math.FLOAT_MAX);
                    textComponent.rectTransform.sizeDelta = size;
                }
                else
                {
                    textComponent.rectTransform.sizeDelta = TMP_Settings.defaultTextMeshProUITextContainerSize;
                }
            }
            else
            {
                textComponent.fontSize = -99;
                textComponent.color = Color.white;
                textComponent.text = "New Text";
            }
            PlaceUIElementRoot(go, menuCommand);
        }
        [MenuItem("GameObject/UI/Button - TextMeshPro", false, 2031)]
        public static void AddButton(MenuCommand menuCommand)
        {
            GameObject go = TMP_DefaultControls.CreateButton(GetStandardResources());
            // Override font size
            TMP_Text textComponent = go.GetComponentInChildren();
            textComponent.fontSize = 24;
            PlaceUIElementRoot(go, menuCommand);
        }
        [MenuItem("GameObject/UI/Input Field - TextMeshPro", false, 2037)]
        static void AddTextMeshProInputField(MenuCommand menuCommand)
        {
            GameObject go = TMP_DefaultControls.CreateInputField(GetStandardResources());
            PlaceUIElementRoot(go, menuCommand);
        }
        [MenuItem("GameObject/UI/Dropdown - TextMeshPro", false, 2036)]
        public static void AddDropdown(MenuCommand menuCommand)
        {
            GameObject go = TMP_DefaultControls.CreateDropdown(GetStandardResources());
            PlaceUIElementRoot(go, menuCommand);
        }
        private const string kUILayerName = "UI";
        private const string kStandardSpritePath = "UI/Skin/UISprite.psd";
        private const string kBackgroundSpritePath = "UI/Skin/Background.psd";
        private const string kInputFieldBackgroundPath = "UI/Skin/InputFieldBackground.psd";
        private const string kKnobPath = "UI/Skin/Knob.psd";
        private const string kCheckmarkPath = "UI/Skin/Checkmark.psd";
        private const string kDropdownArrowPath = "UI/Skin/DropdownArrow.psd";
        private const string kMaskPath = "UI/Skin/UIMask.psd";
        private static TMP_DefaultControls.Resources s_StandardResources;
        private static TMP_DefaultControls.Resources GetStandardResources()
        {
            if (s_StandardResources.standard == null)
            {
                s_StandardResources.standard = AssetDatabase.GetBuiltinExtraResource(kStandardSpritePath);
                s_StandardResources.background = AssetDatabase.GetBuiltinExtraResource(kBackgroundSpritePath);
                s_StandardResources.inputField = AssetDatabase.GetBuiltinExtraResource(kInputFieldBackgroundPath);
                s_StandardResources.knob = AssetDatabase.GetBuiltinExtraResource(kKnobPath);
                s_StandardResources.checkmark = AssetDatabase.GetBuiltinExtraResource(kCheckmarkPath);
                s_StandardResources.dropdown = AssetDatabase.GetBuiltinExtraResource(kDropdownArrowPath);
                s_StandardResources.mask = AssetDatabase.GetBuiltinExtraResource(kMaskPath);
            }
            return s_StandardResources;
        }
        private static void SetPositionVisibleinSceneView(RectTransform canvasRTransform, RectTransform itemTransform)
        {
            // Find the best scene view
            SceneView sceneView = SceneView.lastActiveSceneView;
            if (sceneView == null && SceneView.sceneViews.Count > 0)
                sceneView = SceneView.sceneViews[0] as SceneView;
            // Couldn't find a SceneView. Don't set position.
            if (sceneView == null || sceneView.camera == null)
                return;
            // Create world space Plane from canvas position.
            Camera camera = sceneView.camera;
            Vector3 position = Vector3.zero;
            Vector2 localPlanePosition;
            if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRTransform, new Vector2(camera.pixelWidth / 2, camera.pixelHeight / 2), camera, out localPlanePosition))
            {
                // Adjust for canvas pivot
                localPlanePosition.x = localPlanePosition.x + canvasRTransform.sizeDelta.x * canvasRTransform.pivot.x;
                localPlanePosition.y = localPlanePosition.y + canvasRTransform.sizeDelta.y * canvasRTransform.pivot.y;
                localPlanePosition.x = Mathf.Clamp(localPlanePosition.x, 0, canvasRTransform.sizeDelta.x);
                localPlanePosition.y = Mathf.Clamp(localPlanePosition.y, 0, canvasRTransform.sizeDelta.y);
                // Adjust for anchoring
                position.x = localPlanePosition.x - canvasRTransform.sizeDelta.x * itemTransform.anchorMin.x;
                position.y = localPlanePosition.y - canvasRTransform.sizeDelta.y * itemTransform.anchorMin.y;
                Vector3 minLocalPosition;
                minLocalPosition.x = canvasRTransform.sizeDelta.x * (0 - canvasRTransform.pivot.x) + itemTransform.sizeDelta.x * itemTransform.pivot.x;
                minLocalPosition.y = canvasRTransform.sizeDelta.y * (0 - canvasRTransform.pivot.y) + itemTransform.sizeDelta.y * itemTransform.pivot.y;
                Vector3 maxLocalPosition;
                maxLocalPosition.x = canvasRTransform.sizeDelta.x * (1 - canvasRTransform.pivot.x) - itemTransform.sizeDelta.x * itemTransform.pivot.x;
                maxLocalPosition.y = canvasRTransform.sizeDelta.y * (1 - canvasRTransform.pivot.y) - itemTransform.sizeDelta.y * itemTransform.pivot.y;
                position.x = Mathf.Clamp(position.x, minLocalPosition.x, maxLocalPosition.x);
                position.y = Mathf.Clamp(position.y, minLocalPosition.y, maxLocalPosition.y);
            }
            itemTransform.anchoredPosition = position;
            itemTransform.localRotation = Quaternion.identity;
            itemTransform.localScale = Vector3.one;
        }
        private static void PlaceUIElementRoot(GameObject element, MenuCommand menuCommand)
        {
            GameObject parent = menuCommand.context as GameObject;
            bool explicitParentChoice = true;
            if (parent == null)
            {
                parent = GetOrCreateCanvasGameObject();
                explicitParentChoice = false;
                // If in Prefab Mode, Canvas has to be part of Prefab contents,
                // otherwise use Prefab root instead.
                PrefabStage prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
                if (prefabStage != null && !prefabStage.IsPartOfPrefabContents(parent))
                    parent = prefabStage.prefabContentsRoot;
            }
            if (parent.GetComponentsInParent