using System;
namespace UnityEngine.Timeline
{
    /// 
    /// Use these flags to specify the notification behaviour.
    /// 
    /// 
    [Flags]
    [Serializable]
    public enum NotificationFlags : short
    {
        /// 
        /// Use this flag to send the notification in Edit Mode.
        /// 
        /// 
        /// Sent on discontinuous jumps in time.
        /// 
        TriggerInEditMode = 1 << 0,
        /// 
        /// Use this flag to send the notification if playback starts after the notification time.
        /// 
        Retroactive = 1 << 1,
        /// 
        /// Use this flag to send the notification only once when looping.
        /// 
        TriggerOnce = 1 << 2,
    }
}