using System.Collections.Generic;
namespace UnityEditor.Timeline
{
    /// 
    /// Interface to navigate through Timelines and SubTimelines for the Timeline window.
    /// 
    /// 
    /// TimelineNavigator gives you access to the Timeline window breadcrumbs functionality. Use it to programmatically
    /// dig into SubTimelines, navigate to parent Timelines or navigate Timeline Window breadcrumbs.
    /// 
    public sealed class TimelineNavigator
    {
        TimelineWindow.TimelineNavigatorImpl m_Impl;
        internal TimelineNavigator(IWindowStateProvider windowState)
        {
            m_Impl = new TimelineWindow.TimelineNavigatorImpl(windowState);
        }
        /// 
        /// Gets the SequenceContext associated with the Timeline currently shown in the Timeline window.
        /// 
        /// The SequenceContext associated with the Timeline currently shown in the Timeline window.
        /// Equivalent to TimelineNavigator.GetBreadCrumbs().Last()
        ///  The Window associated to this instance has been destroyed.
        public SequenceContext GetCurrentContext()
        {
            return m_Impl.GetCurrentContext();
        }
        /// 
        /// Gets the parent SequenceContext for the Timeline currently shown in the Timeline window.
        /// 
        /// The parent SequenceContext for the Timeline currently shown in the Timeline window if there is one; an invalid SequenceContext otherwise.
        ///  The Window associated to this instance has been destroyed.
        public SequenceContext GetParentContext()
        {
            return m_Impl.GetParentContext();
        }
        /// 
        /// Gets the first SequenceContext in the breadcrumbs.
        /// 
        /// The first SequenceContext in the breadcrumbs.
        /// Equivalent to TimelineNavigator.GetBreadCrumbs().First()
        ///  The Window associated to this instance has been destroyed.
        public SequenceContext GetRootContext()
        {
            return m_Impl.GetRootContext();
        }
        /// 
        /// Gets the collection of child contexts that can be navigated to from the current context.
        /// 
        /// The collection of child contexts that can be navigated to from the current context.
        ///  The Window associated to this instance has been destroyed.
        public IEnumerable GetChildContexts()
        {
            return m_Impl.GetChildContexts();
        }
        /// 
        /// Gets the collection of SequenceContexts associated with the breadcrumbs shown in the TimelineEditorWindow.
        /// 
        /// This operation can be expensive. Consider caching the results instead of calling the method multiple times.
        /// The collection of SequenceContexts associated with the breadcrumbs shown in the TimelineEditorWindow, from the root context to the current context.
        ///  The Window associated to this instance has been destroyed.
        public IEnumerable GetBreadcrumbs()
        {
            return m_Impl.GetBreadcrumbs();
        }
        /// 
        /// Navigates to a new SequenceContext.
        /// 
        /// The context to navigate to.
        /// 
        /// The SequenceContext provided must be a valid navigation destination.
        ///
        /// Valid navigation destinations:
        /// * The parent context returned by .
        /// * The root context returned by .
        /// * Any SequenceContext returned by .
        /// * Any SequenceContext returned by .
        ///
        /// Note: This method cannot be used to change the root SequenceContext. To change the root SequenceContext, use .
        ///
        /// 
        ///  The Window associated to this instance has been destroyed.
        ///  The context is not valid.
        ///  The context is not a valid navigation destination.
        public void NavigateTo(SequenceContext context)
        {
            m_Impl.NavigateTo(context);
        }
    }
}