using System;
namespace UnityEditor.Timeline.Actions
{
    /// 
    /// Use this attribute on action classes (,
    /// ,
    ///  and
    /// )
    /// to have the default undo behaviour applied.
    ///
    /// By default, applying this attribute will record all objects passed to the Execute method with the Undo system,
    /// using the name of Action it is applied to.
    /// 
    /// 
    /// Simple track Action example (with context menu and shortcut support).
    ///