namespace UnityEditor.Timeline.Actions
{
    /// 
    /// Base class for a timeline action.
    /// Inherit from this class to make an action on a timeline after a menu click and/or a key shortcut.
    /// 
    /// 
    /// To add an action as a menu item in the Timeline context menu, add  on the action class.
    /// To make an action to react to a shortcut, use the Shortcut Manager API with .
    /// 
    /// 
    /// 
    /// 
    /// Simple Timeline Action example (with context menu and shortcut support).
    ///