# UV nodes Create texture animations, coordinate transformations, and warping through UV manipulation and mapping effects. | **Topic** | **Description** | |------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------| | [Flipbook](Flipbook-Node.md) | Creates a flipbook, or texture sheet animation, of the UVs supplied to input In. | | [Radial Shear](Radial-Shear-Node.md) | Applies a radial shear warping effect similar to a wave to the value of input UV. | | [Spherize](Spherize-Node.md) | Applies a spherical warping effect similar to a fisheye camera lens to the value of input UV. | | [Triplanar](Triplanar-Node.md) | A method of generating UVs and sampling a texture by projecting in world space. | | [Parallax Mapping](Parallax-Mapping-Node.md) | Creates a parallax effect that displaces a material's UVs. | | [Polar Coordinates](Polar-Coordinates-Node.md) | Converts the value of input UV to polar coordinates. | | [Rotate](Rotate-Node.md) | Rotates the value of input UV around a reference point defined by input Center by the amount of input Rotation. | | [Tiling and Offset](Tiling-And-Offset-Node.md) | Tiles and offsets the value of input UV by the inputs Tiling and Offset respectively. | | [Twirl](Twirl-Node.md) | Applies a twirl warping effect similar to a black hole to the value of input UV. | | [Parallax Occlusion Mapping](Parallax-Occlusion-Mapping-Node.md) | Creates a parallax effect that displaces a material's UVs and depth. |