# Sprite Skinning Node ## Description This node lets you apply Vertex Skinning, and only works with the [2D Animation](https://docs.unity3d.com/Packages/com.unity.2d.animation@latest/). You must use the [SpriteSkin](https://docs.unity3d.com/Packages/com.unity.2d.animation@latest?subfolder=/manual/SpriteSkin.html) component provided with the 2D Animation Package. Please ensure the following settings are enabled: 1. GPU Skinning is enabled in Player/Rendering/GPU Skinning in Project Settings. 2. SRP-Batcher enabled in RenderpipelineAsset. ## Ports | Name | Direction | Type | Stage | Description | |:--------- |:-----------|:--------|:-------|:------------| | Position | Input | Vector3 | Vertex | Position of the vertex in object space. | | Normal | Input | Vector3 | Vertex | Normal of the vertex in object space. | | Tangent | Input | Vector3 | Vertex | Tangent of the vertex in object space. | | Position | Output | Vector3 | Vertex | Outputs the skinned vertex position. | | Normal | Output | Vector3 | Vertex | Outputs the skinned vertex normal. | | Tangent | Output | Vector3 | Vertex | Outputs the skinned vertex tangent. |