# Circle Pupil Animation Node This node applies a deformation to a normalized IrisUV coordinate to simulate the opening and closure of the pupil. ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | ------------------------------- | ----------------------------------- | ------------------------------------------ | | **Circle Pupil Animation Node** | No | Yes | ## Ports | name | **Direction** | type | description | | -------------------------- | ------------- | ------- | ------------------------------------------------------------ | | **Iris UV** | Input | Vector2 | Normalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture. | | **Pupil Radius** | Input | float | Radius of the pupil in the iris texture as a percentage. | | **Pupil Aperture** | Input | float | Set the current diameter of the pupil opening. | | **Maximal Pupil Aperture** | Input | float | Define the largest size the pupil opening can reach. | | **Minimal Pupil Aperture** | Input | float | Define the smallest size the pupil opening can reach. |