using UnityEditor; using NUnit.Framework; using UnityEditor.Rendering.Universal; namespace UnityEngine.Rendering.Tests { class ScriptTemplatesTests { string[] paths = new string[] { $"{ScriptTemplates.ScriptTemplatePath}UnlitURP.txt", $"{ScriptTemplates.ScriptTemplatePath}ScriptableRendererFeature.txt" }; [Test] public void ScriptTemplatesExist() { for (int i = 0; i < paths.Length; i++) { var asset = AssetDatabase.LoadAssetAtPath(paths[i]); Assert.NotNull(asset); } } } }