namespace UnityEditor.Rendering.Universal
{
    /// 
    /// A structure holding the information for each Item that needs to be Converted.
    /// Descriptor = The ConverterItemDescriptor this item contain.
    /// Index = The index for this item in the list of converter items.
    /// 
    internal struct ConverterItemInfo
    {
        ///  The ConverterItemDescriptor this item contain. 
        public ConverterItemDescriptor descriptor { get; internal set; }
        ///  The index for this item in the list of converter items. 
        public int index { get; internal set; }
    }
}