using Mono.Cecil;
namespace Unity.Jobs.CodeGen
{
    static class TypeReferenceExtensions
    {
        public static TypeDefinition CheckedResolve(this TypeReference typeReference)
        {
            return typeReference.Resolve() ?? throw new ResolutionException(typeReference);
        }
    }
    static class MethodReferenceExtensions
    {
        /// 
        /// Generates a closed/specialized MethodReference for the given method and types[]
        /// e.g.
        /// struct Foo { T Bar(T val) { return default(T); }
        ///
        /// In this case, if one would like a reference to "Foo::int Bar(int val)" this method will construct such a method
        /// reference when provided the open "T Bar(T val)" method reference and the TypeReferences to the types you'd like
        /// specified as generic arguments (in this case a TypeReference to "int" would be passed in).
        /// 
        /// 
        /// 
        /// 
        public static MethodReference MakeGenericInstanceMethod(this MethodReference method,
            params TypeReference[] types)
        {
            var result = new GenericInstanceMethod(method);
            foreach (var type in types)
                result.GenericArguments.Add(type);
            return result;
        }
    }
}