using System.Diagnostics; using System.IO; using Unity.PlasticSCM.Editor.AssetUtils; namespace Unity.PlasticSCM.Editor { internal static class UnityPlasticDllVersion { internal static string GetFileVersion() { string unityPlasticDllFullPath = Path.Combine( AssetsPath.GetLibEditorFolderFullPath(), "unityplastic.dll"); return FileVersionInfo.GetVersionInfo(unityPlasticDllFullPath).FileVersion; } } }