using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor { internal static class UVCSToolbarButtonIsShownPreference { internal static bool IsEnabled() { return BoolSetting.Load(UnityConstants.SHOW_UVCS_TOOLBAR_BUTTON_KEY_NAME, true); } internal static void Enable() { BoolSetting.Save(true, UnityConstants.SHOW_UVCS_TOOLBAR_BUTTON_KEY_NAME); } internal static void Disable() { BoolSetting.Save(false, UnityConstants.SHOW_UVCS_TOOLBAR_BUTTON_KEY_NAME); } } }