using PlasticGui; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor.Toolbar.Headless { internal class HeadlessViewSwitcher : IViewSwitcher { void IViewSwitcher.CloseMergeView() { UVCSWindow window = GetWindowIfOpened.UVCS(); if (window == null) return; window.IViewSwitcher.CloseMergeView(); } void IViewSwitcher.DisableMergeView() { UVCSWindow window = GetWindowIfOpened.UVCS(); if (window == null) return; window.IViewSwitcher.DisableMergeView(); } IMergeView IViewSwitcher.GetMergeView() { UVCSWindow window = GetWindowIfOpened.UVCS(); if (window == null) return null; return window.IViewSwitcher.GetMergeView(); } bool IViewSwitcher.IsIncomingChangesView() { UVCSWindow window = GetWindowIfOpened.UVCS(); if (window == null) return false; return window.IViewSwitcher.IsIncomingChangesView(); } void IViewSwitcher.ShowBranchExplorerView() { UVCSWindow window = GetWindowIfOpened.UVCS(); if (window == null) return; window.IViewSwitcher.ShowBranchExplorerView(); } void IViewSwitcher.ShowPendingChanges() { UVCSWindow window = GetWindowIfOpened.UVCS(); if (window == null) return; window.IViewSwitcher.ShowPendingChanges(); } void IViewSwitcher.ShowShelvesView() { UVCSWindow window = GetWindowIfOpened.UVCS(); if (window == null) return; window.IViewSwitcher.ShowShelvesView(); } void IViewSwitcher.ShowSyncView(string syncViewToSelect) { UVCSWindow window = GetWindowIfOpened.UVCS(); if (window == null) return; window.IViewSwitcher.ShowSyncView(syncViewToSelect); } void IViewSwitcher.ShowView(ViewType viewType) { UVCSWindow window = GetWindowIfOpened.UVCS(); if (window == null) return; window.IViewSwitcher.ShowView(viewType); } } }