using System; using UnityEditor; using Codice.Client.BaseCommands; using GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer; using PlasticGui; namespace Unity.PlasticSCM.Editor.Toolbar.Headless { internal class HeadlessGluonUpdateProgress : IUpdateProgress { void IUpdateProgress.ShowNoCancelableProgress() { if (mProgressId != -1) Progress.Finish(mProgressId); mProgressId = Progress.Start( PlasticLocalization.GetString(PlasticLocalization.Name.UpdatingWorkspace)); } void IUpdateProgress.EndProgress() { Progress.Finish(mProgressId); mProgressId = -1; } void IUpdateProgress.RefreshProgress( UpdateProgress updateProgress, UpdateProgressData updateProgressData) { if (mProgressId == -1) return; float value = (float)updateProgressData.ProgressValue / 100f; Progress.Report( mProgressId, value, updateProgressData.Status); } void IUpdateProgress.ShowCancelableProgress() { throw new NotImplementedException(); } int mProgressId = -1; } }