using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor { internal static class UVCSPluginIsEnabledPreference { internal static bool IsEnabled() { if (BoolSetting.Exists(UnityConstants.UVCS_PLUGIN_IS_ENABLED_KEY_NAME)) return BoolSetting.Load(UnityConstants.UVCS_PLUGIN_IS_ENABLED_KEY_NAME, true); return BoolSetting.Load(UnityConstants.UVCS_PLUGIN_IS_ENABLED_OLD_KEY_NAME, true); } internal static void Enable() { BoolSetting.Save(true, UnityConstants.UVCS_PLUGIN_IS_ENABLED_KEY_NAME); } internal static void Disable() { BoolSetting.Save(false, UnityConstants.UVCS_PLUGIN_IS_ENABLED_KEY_NAME); } } }