using UnityEditor; using Unity.PlasticSCM.Editor.CloudDrive; namespace Unity.PlasticSCM.Editor.UI { internal static class GetWindowIfOpened { internal static UVCSWindow UVCS() { if (!EditorWindow.HasOpenInstances()) return null; return EditorWindow.GetWindow(null, false); } internal static CloudDriveWindow CloudDrive() { if (!EditorWindow.HasOpenInstances()) return null; return EditorWindow.GetWindow(null, false); } } }