using Codice.Client.Common; using PlasticGui; namespace Unity.PlasticSCM.Editor.UI { internal class EditorProgressControls : IProgressControls { internal EditorProgressControls( GuiMessage.IGuiMessage guiMessage, string title) { mGuiMessage = guiMessage; mTitle = title; } void IProgressControls.HideProgress() { EditorProgressBar.ClearProgressBar(); } void IProgressControls.ShowError(string message) { mGuiMessage.ShowError(message); } void IProgressControls.ShowNotification(string message) { mGuiMessage.ShowMessage( mTitle, message, GuiMessage.GuiMessageType.Informational); } void IProgressControls.ShowProgress(string message) { EditorProgressBar.ShowProgressBar(message, 1f); } void IProgressControls.ShowSuccess(string message) { mGuiMessage.ShowMessage( mTitle, message, GuiMessage.GuiMessageType.Informational); } void IProgressControls.ShowWarning(string message) { mGuiMessage.ShowMessage( mTitle, message, GuiMessage.GuiMessageType.Warning); } readonly string mTitle; readonly GuiMessage.IGuiMessage mGuiMessage; } }