using UnityEditor; namespace Unity.PlasticSCM.Editor { internal static class TestingPreference { internal static bool IsShowCloudDriveWelcomeViewEnabled() { return SessionState.GetBool(SHOW_CLOUD_DRIVE_WELCOME_VIEW_KEY_NAME, false); } internal static bool IsShowUVCSWelcomeViewEnabled() { return SessionState.GetBool(SHOW_UVCS_WELCOME_VIEW_KEY_NAME, false); } internal static void SetShowCloudDriveWelcomeView(bool isEnabled) { SessionState.SetBool(SHOW_CLOUD_DRIVE_WELCOME_VIEW_KEY_NAME, isEnabled); } internal static void SetShowUVCSWelcomeView(bool isEnabled) { SessionState.SetBool(SHOW_UVCS_WELCOME_VIEW_KEY_NAME, isEnabled); } const string SHOW_UVCS_WELCOME_VIEW_KEY_NAME = "ShowUVCSWelcomeView"; const string SHOW_CLOUD_DRIVE_WELCOME_VIEW_KEY_NAME = "ShowCloudDriveWelcomeView"; } }