using System.Threading; using UnityEditor; using Unity.PlasticSCM.Editor.CloudDrive; using Unity.PlasticSCM.Editor.Hub; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor { [InitializeOnLoad] internal static class PackageEntryPoint { static PackageEntryPoint() { EditorDispatcher.InitializeMainThreadIdAndContext( Thread.CurrentThread.ManagedThreadId, SynchronizationContext.Current); ProcessHubCommand.Initialize(); UVCSPlugin.InitializeIfNeeded(); CloudDrivePlugin.InitializeIfNeeded(); } } }