using UnityEditor; using UnityEngine; using Unity.PlasticSCM.Editor.UI; using Unity.PlasticSCM.Editor.UI.Progress; namespace Unity.PlasticSCM.Editor.CloudDrive { internal static class WindowStatusBar { internal static void OnGUI(Rect rect, ProgressControlsForWindow.Data progressData) { EditorGUI.DrawRect(rect, UnityStyles.Colors.BackgroundBar); DoContentArea(rect, progressData); } static void DoContentArea(Rect rect, ProgressControlsForWindow.Data progressData) { GUILayout.BeginArea(rect); GUILayout.FlexibleSpace(); using (new EditorGUILayout.HorizontalScope()) { if (progressData.IsOperationRunning) DrawProgressForWindow.ForIndeterminateProgress(progressData); } GUILayout.FlexibleSpace(); GUILayout.EndArea(); } } }