using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor.CloudDrive { internal static class CloudDriveMenuItem { internal static void AddMenuItem() { HandleMenuItem.AddMenuItem( MENU_ITEM_NAME, MENU_ITEM_PRIORITY, ShowCloudDriveWindow, validate: null); } internal static void RemoveMenuItem() { HandleMenuItem.RemoveMenuItem(MENU_ITEM_NAME); } static void ShowCloudDriveWindow() { ShowWindow.CloudDrive(); } const string MENU_ITEM_NAME = "Window/" + UnityConstants.CloudDrive.WINDOW_TITLE; const int MENU_ITEM_PRIORITY = // Display the menu item in alphabetical order, #if UNITY_6000_1_OR_NEWER // before Window/UI Toolkit 3019; #else // after Window/Search and before Window/Asset Store 1300; #endif } }