using UnityEditor; using UnityEngine; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor.AssetUtils { internal static class RepaintEditor { internal static void InspectorWindow() { UnityEditor.Editor[] editors = Resources.FindObjectsOfTypeAll(); foreach (UnityEditor.Editor editor in editors) editor.Repaint(); } internal static void ProjectWindow() { EditorWindow projectWindow = FindEditorWindow.ProjectWindow(); if (projectWindow == null) return; projectWindow.Repaint(); } internal static void HierarchyWindow() { EditorApplication.RepaintHierarchyWindow(); } internal static void AllWindowsWithOverlays() { InspectorWindow(); ProjectWindow(); HierarchyWindow(); } } }