using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.CollabProxy.Editor")] [assembly: InternalsVisibleTo("Unity.PlasticSCM.Editor.Entities")] [assembly: InternalsVisibleTo("Unity.PlasticSCM.EditorTests")] [assembly: InternalsVisibleTo("Unity.PlasticSCM.DevTools")] [assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]