using System;
namespace Unity.Burst.CompilerServices
{
    /// 
    /// Can be used to specify that a warning produced by Burst for a given
    /// method should be ignored.
    /// 
    [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
    public class IgnoreWarningAttribute : Attribute
    {
        /// 
        /// Ignore a single warning produced by Burst.
        /// 
        /// The warning to ignore.
        public IgnoreWarningAttribute(int warning) { }
    }
}