using System.IO;
namespace UnityEditor.U2D.Aseprite
{
    /// 
    /// Empty default chunk.
    /// 
    internal class NoneChunk : BaseChunk
    {
        internal NoneChunk(uint chunkSize) : base(chunkSize) { }
        /// 
        /// Read and store the chunk data.
        /// 
        /// The active binary reader of the file.
        protected override void InternalRead(BinaryReader reader) { }
    }
}